File: glsl-override-builtin.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
int exp2(int x)
{
    return x; 
}

void main()
{
    int x = exp2(6);
    gl_FragColor = vec4(0.0, float(x) / 12.0, 0.0, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 0.5 0.0