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/*
* Copyright © 2009 Marek Olšák (maraeo@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Marek Olšák <mareao@gmail.com>
*
*/
/** @file glsl-routing.c
*
* Tests whether streams are routed in this chain correctly:
* vertex attributes -> vertex shader -> fragment shader -> output
* with emphasis on linking vertex and fragment shaders
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 260;
config.window_height = 365;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
#define COLORS 2
#define TEXCOORDS 6
#define ATTRIBS (COLORS+TEXCOORDS)
#define BOX_SIZE 25
static char vs_code[] =
"void main()\n"
"{\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
"AA gl_FrontColor = gl_Color;\n"
"BB gl_FrontSecondaryColor = gl_SecondaryColor;\n"
"CC gl_TexCoord[0] = gl_MultiTexCoord0;\n"
"DD gl_TexCoord[1] = gl_MultiTexCoord1;\n"
"EE gl_TexCoord[2] = gl_MultiTexCoord2;\n"
"FF gl_TexCoord[3] = gl_MultiTexCoord3;\n"
"GG gl_TexCoord[4] = gl_MultiTexCoord4;\n"
"HH gl_TexCoord[5] = gl_MultiTexCoord5;\n"
"}\n";
static char fs_code[] =
"uniform float index;\n"
"float eq(float a, float b)\n"
"{\n"
" return float(abs(a - b) < 0.01);\n"
"}\n"
"void main()\n"
"{\n"
" vec4 r = vec4(0.0);\n"
" int i = 1;\n"
"AA r += eq(index, float(i)) * gl_Color;\n"
" ++i;\n"
"BB r += eq(index, float(i)) * gl_SecondaryColor;\n"
" ++i;\n"
"CC r += eq(index, float(i)) * gl_TexCoord[0];\n"
" ++i;\n"
"DD r += eq(index, float(i)) * gl_TexCoord[1];\n"
" ++i;\n"
"EE r += eq(index, float(i)) * gl_TexCoord[2];\n"
" ++i;\n"
"FF r += eq(index, float(i)) * gl_TexCoord[3];\n"
" ++i;\n"
"GG r += eq(index, float(i)) * gl_TexCoord[4];\n"
" ++i;\n"
"HH r += eq(index, float(i)) * gl_TexCoord[5];\n"
" gl_FragColor = r;\n"
"}\n";
static GLint setup_shaders(unsigned vsbitmask, unsigned fsbitmask)
{
GLuint vs, fs, prog;
unsigned i;
char fscode[1024], vscode[1024], pattern[3] = {'A', 'A', '\0'};
char *ptr;
memcpy(vscode, vs_code, strlen(vs_code)+1);
memcpy(fscode, fs_code, strlen(fs_code)+1);
for (i = 0; i < ATTRIBS; i++) {
ptr = strstr(vscode, pattern);
assert(ptr);
if ((1 << i) & vsbitmask) {
memcpy(ptr, " ", 2);
} else {
memcpy(ptr, "//", 2);
}
ptr = strstr(fscode, pattern);
assert(ptr);
if ((1 << i) & fsbitmask) {
memcpy(ptr, " ", 2);
} else {
memcpy(ptr, "//", 2);
}
++pattern[0];
++pattern[1];
}
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vscode);
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fscode);
prog = piglit_link_simple_program(vs, fs);
glUseProgram(prog);
return prog;
}
static void draw_rect(float posX, float posY, int attribIndex,
float attrib[ATTRIBS][16])
{
float pos[8] = {
posX, posY,
posX, posY+BOX_SIZE,
posX+BOX_SIZE, posY+BOX_SIZE,
posX+BOX_SIZE, posY
};
int i;
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, pos);
if (COLORS > 0) {
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, 0, &attrib[0][0]);
}
if (COLORS > 1) {
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
glSecondaryColorPointer(3, GL_FLOAT, 4*sizeof(float), &attrib[1][0]);
}
for (i = 0; i < TEXCOORDS; i++) {
glClientActiveTexture(GL_TEXTURE0 + i);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(4, GL_FLOAT, 0, &attrib[COLORS+i][0]);
}
glDrawArrays(GL_QUADS, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
if (COLORS > 0) {
glDisableClientState(GL_COLOR_ARRAY);
}
if (COLORS > 1) {
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
}
for (i = 0; i < TEXCOORDS; i++) {
glClientActiveTexture(GL_TEXTURE0 + i);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
glClientActiveTexture(GL_TEXTURE0);
}
static GLboolean test(unsigned vsbitmask, unsigned fsbitmask, int line)
{
GLint prog, location;
GLboolean pass = GL_TRUE;
int i, j;
float input[4*ATTRIBS] = {
0.0, 0.1, 0.2, 0.3,
0.1, 0.2, 0.3, 0.4,
0.2, 0.3, 0.4, 0.5,
0.3, 0.4, 0.5, 0.6,
0.4, 0.5, 0.6, 0.7,
0.5, 0.6, 0.7, 0.8,
0.6, 0.7, 0.8, 0.9,
0.7, 0.8, 0.9, 1.0
};
float attrib[ATTRIBS][16];
float height = line * 30;
prog = setup_shaders(vsbitmask, fsbitmask);
location = glGetUniformLocation(prog, "index");
for (i = 0; i < ATTRIBS; i++) {
for (j = 0; j < 16; j++) {
attrib[i][j] = input[i*4+(j%4)];
}
}
for (i = 0; i < ATTRIBS; i++) {
if (((1 << i) & vsbitmask) && ((1 << i) & fsbitmask)) {
j = i+1;
glUniform1f(location, j);
draw_rect(5 + (i*(BOX_SIZE+5)) % 240, 5 + height, i, attrib);
}
}
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
for (i = 0; i < ATTRIBS; i++) {
if (((1 << i) & vsbitmask) && ((1 << i) & fsbitmask)) {
pass = piglit_probe_pixel_rgb(7 + (i*(BOX_SIZE+5)), 7 + height, &input[i*4]) && pass;
}
}
return pass;
}
#define C0 1
#define C1 2
#define T0 4
#define T1 8
#define T2 16
#define T3 32
#define T4 64
#define T5 128
static void printconf(unsigned b)
{
printf("%s %s %s %s %s %s %s %s",
(1 & b) ? "C0" : "--",
(2 & b) ? "C1" : "--",
(4 & b) ? "T0" : "--",
(8 & b) ? "T1" : "--",
(16 & b) ? "T2" : "--",
(32 & b) ? "T3" : "--",
(64 & b) ? "T4" : "--",
(128 & b) ? "T5" : "--");
}
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
unsigned i;
static unsigned conf[][2] = {
// All VS outputs, some FS inputs
{
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5,
C0 | T0 | T2 | T4 | T5
},
{
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5,
C1 | T0 | T1 | T4
},
{
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5,
C0 | C1 | T2 | T4 | T5
},
{
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5,
C1 | T2 | T3
},
// Some VS outputs, all FS inputs
{
C0 | T0 | T2 | T4 | T5,
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5
},
{
C1 | T0 | T1 | T4,
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5
},
{
C0 | C1 | T3 | T5,
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5
},
{
C1 | T2 | T3 | T4,
C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5
},
// Some VS outputs, some FS inputs
{
C0 | T0 | T2 | T4 | T5,
C0 | C1 | T0 | T1 | T4
},
{
C0 | C1 | T1 | T4 | T5,
C1 | T1 | T2 | T3 | T4
},
{
C1 | T0 | T2 | T3 | T5,
C1 | T1 | T2 | T3 | T4 | T5
},
{
C0 | C1 | T0 | T2 | T3 | T4 | T5,
C0 | T0 | T3 | T5
},
};
glClearColor(0.5, 0.5, 0.5, 0.5);
glClear(GL_COLOR_BUFFER_BIT);
for (i = 0; i < sizeof(conf) / sizeof(*conf); i++) {
printf("\nTest: VS(");
printconf(conf[i][0]);
printf(")\n FS(");
printconf(conf[i][1]);
printf(")\n");
pass = test(conf[i][0], conf[i][1], i) && pass;
}
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void piglit_init(int argc, char **argv)
{
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
piglit_require_gl_version(20);
}
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