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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
#version 120
uniform vec2[2] color = vec2[2](vec2(0.0, 1.0), vec2(0.0, 0.0));
void main()
{
gl_FragColor = vec4(color[0], color[1]);
}
[test]
draw rect -1 -1 1 2
uniform vec2 color[0] 0.0 0.0
uniform vec2 color[1] 1.0 0.0
draw rect 0 -1 1 2
uniform vec2 color[0] 0.0 1.0
uniform vec2 color[1] 0.0 0.0
relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
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