File: glsl-vs-deadcode-1.shader_test

package info (click to toggle)
piglit 0~git20150829-59d7066-1%2Bdeb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 39,280 kB
  • sloc: ansic: 191,513; xml: 43,580; cpp: 29,351; python: 18,307; lisp: 8,347; sh: 507; makefile: 17; pascal: 5
file content (37 lines) | stat: -rw-r--r-- 501 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
[require]
GLSL >= 1.10

[vertex shader]
varying vec4 color;
uniform vec4 v4;
uniform vec3 v3;
uniform vec2 v2;
uniform float v1;

void main()
{
        gl_Position = gl_Vertex;

	color.xyzw = v4;
	color.xyz = v3;
	color.xy = v2;
	color.x = v1;
}

[fragment shader]
varying vec4 color;

void main()
{
        gl_FragColor = color;
}

[test]
uniform vec4  v4 0.9 0.9 0.9 0.4
uniform vec3  v3 0.9 0.9 0.3
uniform vec2  v2 0.9 0.2
uniform float v1 0.1

draw rect -1 -1 2 2

probe all rgba 0.1 0.2 0.3 0.4