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[require]
GLSL >= 1.10
[vertex shader]
varying vec4 color;
uniform vec4 v4;
uniform vec3 v3;
uniform vec2 v2;
uniform float v1;
void main()
{
gl_Position = gl_Vertex;
color.xyzw = v4;
color.xyz = v3;
color.xy = v2;
color.x = v1;
}
[fragment shader]
varying vec4 color;
void main()
{
gl_FragColor = color;
}
[test]
uniform vec4 v4 0.9 0.9 0.9 0.4
uniform vec3 v3 0.9 0.9 0.3
uniform vec2 v2 0.9 0.2
uniform float v1 0.1
draw rect -1 -1 2 2
probe all rgba 0.1 0.2 0.3 0.4
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