File: glsl-vs-main-return.shader_test

package info (click to toggle)
piglit 0~git20150829-59d7066-1%2Bdeb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 39,280 kB
  • sloc: ansic: 191,513; xml: 43,580; cpp: 29,351; python: 18,307; lisp: 8,347; sh: 507; makefile: 17; pascal: 5
file content (27 lines) | stat: -rw-r--r-- 365 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
[require]
GLSL >= 1.10

[vertex shader]
varying vec4 color;

void main()
{
	gl_Position = gl_Vertex;

	color = vec4(0.0, 1.0, 0.0, 0.0);
	if (gl_Vertex.x != 0.0) /* always true */
		return;
	color = vec4(1.0, 0.0, 0.0, 0.0);
}

[fragment shader]
varying vec4 color;

void main()
{
	gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0