1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
|
[require]
GLSL >= 1.10
[vertex shader]
uniform vec3 arg0;
varying mat3 mat;
void main()
{
/* Like glsl-vs-mat-mul-2.shader_test, but a mat3 instead of mat4*/
gl_Position = gl_Vertex;
mat3 scale = mat3(arg0.x);
mat3 rot = mat3(0.0, arg0.y, 0.0,
arg0.z, 0.0, 0.0,
0.0, 0.0, 1.0);
mat = rot * scale;
}
[fragment shader]
uniform vec3 arg1;
varying mat3 mat;
void main()
{
gl_FragColor = vec4(mat * arg1.xyz, 0.0);
}
[test]
uniform vec3 arg0 2.0 1.0 -1.0
uniform vec3 arg1 0.5 -0.25 0.25
draw rect -1 -1 2 2
probe rgba 1 1 0.5 1.0 0.5 0.0
|