File: glsl-vs-position-outval.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void set_position(out vec4 pos)
{
	pos = gl_Vertex;
}

void main()
{
	set_position(gl_Position);
}

[fragment shader]
void main()
{
	gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0