1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
|
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
uniform vec4 arg0[4];
uniform vec4 arg1[4];
uniform int i, j;
varying vec4 color;
void main()
{
gl_Position = gl_Vertex;
color = arg0[i] + arg1[j];
}
[fragment shader]
varying vec4 color;
void main()
{
gl_FragColor = color;
}
[test]
uniform vec4 arg0[0] 0.1 0.0 0.0 0.0
uniform vec4 arg0[1] 0.0 0.2 0.0 0.0
uniform vec4 arg0[2] 0.3 0.0 0.0 0.0
uniform vec4 arg0[3] 0.4 0.0 0.0 0.0
uniform vec4 arg1[0] 0.0 0.0 0.1 0.0
uniform vec4 arg1[1] 0.0 0.0 0.2 0.0
uniform vec4 arg1[2] 0.0 0.3 0.0 0.0
uniform vec4 arg1[3] 0.0 0.0 0.4 0.0
uniform int i 1
uniform int j 2
draw rect -1 -1 2 2
probe all rgba 0.0 0.5 0.0 0.0
|