File: glsl-vs-uniform-array-3.shader_test

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[require]
GL >= 2.0
GLSL >= 1.10

[vertex shader]
uniform vec4 arg0[4];
uniform vec4 arg1[4];
uniform int i, j;

varying vec4 color;
void main()
{
	gl_Position = gl_Vertex;
	color = arg0[i] + arg1[j];
}

[fragment shader]
varying vec4 color;
void main()
{
	gl_FragColor = color;
}

[test]
uniform vec4 arg0[0] 0.1 0.0 0.0 0.0
uniform vec4 arg0[1] 0.0 0.2 0.0 0.0
uniform vec4 arg0[2] 0.3 0.0 0.0 0.0
uniform vec4 arg0[3] 0.4 0.0 0.0 0.0

uniform vec4 arg1[0] 0.0 0.0 0.1 0.0
uniform vec4 arg1[1] 0.0 0.0 0.2 0.0
uniform vec4 arg1[2] 0.0 0.3 0.0 0.0
uniform vec4 arg1[3] 0.0 0.0 0.4 0.0

uniform int i 1
uniform int j 2

draw rect -1 -1 2 2
probe all rgba 0.0 0.5 0.0 0.0