File: glsl-vs-vectorize-between-basic-blocks-loop.shader_test

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# Tests that scalar operations in different basic blocks
# are not combined incorrectly into a vector operation.
#
# Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74113

[require]
GLSL >= 1.10

[vertex shader]
uniform int n;
uniform vec2 v;

attribute vec4 piglit_vertex;
varying vec2 color;

void main()
{
    color = vec2(0.0);

    for (int i = 0; i < n; i++) {
	color.x += v.x;
    }
    color.y += v.y;

    gl_Position = piglit_vertex;
}

[fragment shader]
varying vec2 color;

void main()
{
  gl_FragColor = vec4(color, 0.0, 1.0);
}

[test]
uniform int n 3
uniform vec2 v 0.25 0.25
draw rect -1 -1 2 2
probe all rgba 0.75 0.25 0 1