File: vs-inout-index-inout-vec4.shader_test

package info (click to toggle)
piglit 0~git20150829-59d7066-1%2Bdeb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 39,280 kB
  • sloc: ansic: 191,513; xml: 43,580; cpp: 29,351; python: 18,307; lisp: 8,347; sh: 507; makefile: 17; pascal: 5
file content (35 lines) | stat: -rw-r--r-- 382 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
[require]
GLSL >= 1.20

[vertex shader]

uniform int u = 1;
varying vec4 color;

void func(inout int i, inout float f)
{
  i = 0;
  f = 1.;
}

void main()
{
  vec4 v = vec4(0.);
  int i = u;

  func(i, v[i]);
  color = v;
  gl_Position = gl_Vertex;
}

[fragment shader]
varying vec4 color;

void main()
{
  gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe all rgb 0. 1. 0.