File: fs-if-def-else-break.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
uniform bool t, f;

void main()
{
    gl_FragColor = vec4(0, 0, 1, 1);
    do {
        int a = 1;
        if (t) {
            a = 2;
        } else {
            break;
        }

        if (a == 2)
            gl_FragColor = vec4(0, 1, 0, 1);
        else
            gl_FragColor = vec4(1, 0, 0, 1);
    } while (f);
}

[test]
uniform int t 1
uniform int f 0

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0