File: fs-lost-copy-problem.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
uniform int count;

void main()
{
    int j = 0;
    for (int i = 0; i <= count; ++i)
        j = i;

    if (j == 6)
        gl_FragColor = vec4(0, 1, 0, 1);
    else
        gl_FragColor = vec4(1, 0, 0, 1);
}

[test]
uniform int count 6

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0