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// [config]
// expect_result: pass
// glsl_version: 1.30
//
// [end config]
// Expected: PASS, glsl == 1.30
//
// Description: bit-logic assignment ops with argument types:
// - (ivecN, int)
// - (uvecN, uint)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "If one operand is a scalar and the other a vector, the scalar is applied
// component-wise to the vector, resulting in the same type as the vector."
#version 130
void main() {
// (ivecN, int) --------------------------
ivec2 v00 = ivec2(0, 1);
v00 &= int(7);
ivec3 v01 = ivec3(0, 1, 2);
v01 |= int(7);
ivec4 v02 = ivec4(0, 1, 2, 3);
v02 ^= int(7);
// (uvecN, uint) --------------------------
uvec2 v10 = uvec2(0, 1);
v10 &= uint(7);
uvec3 v11 = uvec3(0, 1, 2);
v11 |= uint(7);
uvec4 v12 = uvec4(0, 1, 2, 3);
v12 ^= uint(7);
}
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