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// [config]
// expect_result: pass
// glsl_version: 1.30
//
// [end config]
// Expected: PASS, glsl == 1.30
//
// Description: bit-shift with argument type (ivecN, ivecN)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "the operands must be signed or unsigned integers or integer vectors. [...]
// In all cases, the resulting type will be the same type as the left
// operand."
#version 130
void main() {
// ivec2
ivec2 v00 = ivec2(0, 1) << ivec2(0, 1);
ivec2 v01 = ivec2(0, 1) >> ivec2(0, 1);
// ivec3
ivec3 v02 = ivec3(0, 1, 2) << ivec3(0, 1, 2);
ivec3 v03 = ivec3(0, 1, 2) >> ivec3(0, 1, 2);
// ivec4
ivec4 v04 = ivec4(0, 1, 2, 3) << ivec4(0, 1, 2, 3);
ivec4 v05 = ivec4(0, 1, 2, 3) >> ivec4(0, 1, 2, 3);
}
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