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// [config]
// expect_result: pass
// glsl_version: 1.10
//
// [end config]
/* PASS - GL_ARB_draw_buffers does exist in the vertex shader, but it only
* makes the built in variable gl_MaxDrawBuffers be available.
*/
#version 110
/* This causes an error on some implementations, but is acceptable on others.
* The GL_ARB_draw_buffers spec only specifies behavior when #extension is
* used with GL_ARB_draw_buffers in a fragment shader. It doesn't say what
* happens (i.e., error or otherwise) in a vertex shader. The GLSL 1.10 spec
* says that gl_MaxDrawBuffers is available in a vertex shader. From that I
* infer that using GL_ARB_draw_buffers with #extension should be valid in a
* fragment shader.
*/
#extension GL_ARB_draw_buffers: require
void main()
{
gl_Position = vec4(gl_MaxDrawBuffers);
}
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