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// [config]
// expect_result: fail
// glsl_version: 1.10
//
// [end config]
/* FAIL */
/* NVIDIA - incompatible types in initialization */
/* fglrx - Undeclared identifier x_adjust */
/* Apple - 'x_adjust' : undeclared identifier */
varying vec4 pos;
vec4 x_adjust(vec4 pos)
{
if (pos.x > 0.0)
return vec4(-0.5, 0.0, 0.0, 0.0);
else
return vec4(1.5, 0.0, 0.0, 0.0);
}
vec4 y_adjust(vec4 pos)
{
vec4 x = x_adjust;
if (pos.y > 0.0)
return vec4(0.0, -0.5, 0.5, 0.0) + x;
else
return vec4(0.0, 1.5, 0.5, 0.0) + x;
}
void main()
{
gl_FragColor = sign(pos) + y_adjust(pos);
}
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