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// [config]
// expect_result: pass
// glsl_version: 1.10
//
// [end config]
/* PASS
*
* Based on the Regnum Online shader in bugzilla #28138.
* */
#version 120
#line 336
#extension GL_ARB_texture_rectangle : enable
#pragma optionNV(fastmath on)
#pragma optionNV(fastprecision on)
varying vec4 clrAdd;
varying vec4 clrAddSmooth;
uniform float g_fBloomAddSmoothFactor;
void main()
{
gl_FragColor.xyz = mix(clrAdd, clrAddSmooth, g_fBloomAddSmoothFactor).xyz;
gl_FragColor.w = 1.0;
}
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