File: const-var-non-constant-expr.shader_test

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/* The ARB_shading_language_420pack says:
 *
 *     "Named compile-time constants or read-only variables can be declared using
 *      the const qualifier.  The const qualifier can be used with any of the
 *      non-void transparent basic data types, as well as with structures and arrays
 *      of these. It is an error to write to a const variable outside of its
 *      declaration, so they must be initialized when declared.  For example,
 *
 *          const vec3 zAxis = vec3 (0.0, 0.0, 1.0);
 *          const float ceiling = a + b; // a and b not necessarily constants"
 *
 * Verify that const variables can be initialized with non-constant expressions.
 */

[require]
GLSL >= 1.30
GL_ARB_shading_language_420pack

[vertex shader passthrough]

[fragment shader]
#extension GL_ARB_shading_language_420pack: enable

uniform vec4 color;
out vec4 frag_color;

void main() {
    const vec4 const_color = color + vec4(-1.0, 1.0, 0.0, 0.0);
    frag_color = const_color;
}

[test]
uniform vec4 color 1.0 0.0 0.0 1.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0