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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Chad Versace <chad.versace@intel.com>
*/
/**
* \file hiz-util.c
* \copybrief hiz-util.h
* \author Chad Versace <chad.versace@intel.com>
*/
#include <assert.h>
#include "piglit-util-gl.h"
#include "hiz/hiz-util.h"
#define hiz_probe_common(probe_func, expect) \
bool pass = true; \
const float dx = piglit_width / 9.0; \
const float dy = piglit_height / 9.0; \
\
int ix; \
int iy; \
\
for (iy = 0; iy < 3; ++iy) for (ix = 0; ix < 3; ++ix) { \
int x = (3 * ix + 1) * dx; \
int y = (3 * iy + 1) * dy; \
int i = 3 * (2 - iy) + ix; \
pass &= probe_func(x, y, dx, dy, expect[i]); \
} \
\
return pass;
bool
hiz_probe_color_buffer(const float *expected_colors[])
{
hiz_probe_common(piglit_probe_rect_rgb, expected_colors);
}
bool
hiz_probe_depth_buffer(const float expected_depths[])
{
hiz_probe_common(piglit_probe_rect_depth, expected_depths);
}
bool
hiz_probe_stencil_buffer(const unsigned expected_stencil[])
{
hiz_probe_common(piglit_probe_rect_stencil, expected_stencil);
}
GLuint
hiz_make_fbo(const struct hiz_fbo_options *options)
{
GLuint fb = 0;
GLenum fb_status;
GLuint color_rb = 0;
GLuint depth_rb = 0;
GLuint stencil_rb = 0;
GLuint depth_stencil_rb = 0;
glGenFramebuffers(1, &fb);
glBindFramebuffer(GL_FRAMEBUFFER, fb);
/* Bind color attachment. */
if (options->color_format != 0) {
glGenRenderbuffers(1, &color_rb);
glBindRenderbuffer(GL_RENDERBUFFER, color_rb);
glRenderbufferStorage(GL_RENDERBUFFER,
options->color_format,
piglit_width, piglit_height);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
color_rb);
if (!piglit_check_gl_error(0))
piglit_report_result(PIGLIT_FAIL);
}
/* Bind depth attachment. */
if (options->depth_format != 0) {
glGenRenderbuffers(1, &depth_rb);
glBindRenderbuffer(GL_RENDERBUFFER, depth_rb);
glRenderbufferStorage(GL_RENDERBUFFER,
options->depth_format,
piglit_width, piglit_height);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
depth_rb);
if (!piglit_check_gl_error(0))
piglit_report_result(PIGLIT_FAIL);
}
/* Bind stencil attachment. */
if (options->stencil_format != 0) {
glGenRenderbuffers(1, &stencil_rb);
glBindRenderbuffer(GL_RENDERBUFFER, stencil_rb);
glRenderbufferStorage(GL_RENDERBUFFER,
options->stencil_format,
piglit_width, piglit_height);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
stencil_rb);
if (!piglit_check_gl_error(0))
piglit_report_result(PIGLIT_FAIL);
}
/* Bind depth/stencil attachment. */
if (options->depth_stencil_format != 0) {
glGenRenderbuffers(1, &depth_stencil_rb);
glBindRenderbuffer(GL_RENDERBUFFER, depth_stencil_rb);
glRenderbufferStorage(GL_RENDERBUFFER,
options->depth_stencil_format,
piglit_width, piglit_height);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
depth_stencil_rb);
if (!piglit_check_gl_error(0))
piglit_report_result(PIGLIT_FAIL);
}
fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
printf("error: FBO incomplete (status = 0x%04x)\n", fb_status);
piglit_report_result(PIGLIT_SKIP);
}
return fb;
}
void
hiz_delete_fbo(GLuint fbo)
{
const GLenum *i;
const GLenum attachments[] = {
GL_COLOR_ATTACHMENT0,
GL_DEPTH_STENCIL_ATTACHMENT,
GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT,
0
};
for (i = attachments; *i != 0; ++i) {
GLuint name;
glGetFramebufferAttachmentParameteriv(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint*) &name);
if (name != 0)
glDeleteRenderbuffers(1, &name);
}
glDeleteFramebuffers(1, &fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo);
if (!piglit_check_gl_error(0))
piglit_report_result(PIGLIT_FAIL);
}
/* ------------------------------------------------------------------------ */
/**
* \name hiz_run_depth_test utilties
*
* Utilities for testing depth testing.
*
* \{
*/
/**
* Common functionality needed by hiz_run_test_depth_test_fbo() and
* hiz_run_test_depth_test_window().
*/
static bool
hiz_run_test_depth_test_common()
{
static const float *expect_color[9] = {
hiz_grey, hiz_blue, hiz_blue,
hiz_green, hiz_green, hiz_blue,
hiz_green, hiz_green, hiz_grey,
};
const float width_3 = piglit_width / 3.0;
const float height_3 = piglit_height / 3.0;
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glClearDepth(hiz_clear_z);
glClearColor(hiz_grey[0], hiz_grey[1], hiz_grey[2], hiz_grey[3]);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, piglit_width, piglit_height);
piglit_ortho_projection(piglit_width, piglit_height, false);
glColor4fv(hiz_green);
glDepthRange(hiz_green_z, hiz_green_z);
piglit_draw_rect(0 * width_3, 0 * width_3, /* x, y */
2 * width_3, 2 * height_3); /* width, height */
glColor4fv(hiz_blue);
glDepthRange(hiz_blue_z, hiz_blue_z);
piglit_draw_rect(1 * width_3, 1 * height_3, /* x, y */
2 * width_3, 2 * height_3); /* width, height */
glClearDepth(1.0);
glDepthRange(0, 1);
return hiz_probe_color_buffer(expect_color);
}
bool
hiz_run_test_depth_test_fbo(const struct hiz_fbo_options *fbo_options)
{
bool pass = true;
GLuint fbo = 0;
piglit_require_extension("GL_ARB_framebuffer_object");
/* Create and bind FBO. */
fbo = hiz_make_fbo(fbo_options);
assert(fbo != 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
pass = hiz_run_test_depth_test_common();
if (!piglit_automatic) {
/* Blit the FBO to the window FB so we can see the results. */
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, piglit_width, piglit_height,
0, 0, piglit_width, piglit_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
piglit_present_results();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
}
hiz_delete_fbo(fbo);
return pass;
}
bool
hiz_run_test_depth_test_window()
{
bool pass = hiz_run_test_depth_test_common();
if (!piglit_automatic)
piglit_present_results();
return pass;
}
/** \} */
/* ------------------------------------------------------------------------ */
/**
* \name hiz_run_depth_read utilties
*
* Utilities for testing depth reads.
*
* \{
*/
/**
* Common functionality needed by hiz_run_test_depth_read_fbo() and
* hiz_run_test_depth_read_window().
*/
static bool
hiz_run_test_depth_read_common()
{
static const float *expect_color[9] = {
hiz_grey, hiz_blue, hiz_blue,
hiz_green, hiz_green, hiz_blue,
hiz_green, hiz_green, hiz_grey,
};
static const float expect_depth[9] = {
hiz_clear_z, hiz_blue_z, hiz_blue_z,
hiz_green_z, hiz_green_z, hiz_blue_z,
hiz_green_z, hiz_green_z, hiz_clear_z,
};
const float width_3 = piglit_width / 3.0;
const float height_3 = piglit_height / 3.0;
glDisable(GL_STENCIL_TEST);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glClearDepth(hiz_clear_z);
glClearColor(hiz_grey[0], hiz_grey[1], hiz_grey[2], hiz_grey[3]);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, piglit_width, piglit_height);
piglit_ortho_projection(piglit_width, piglit_height, false);
glColor4fv(hiz_green);
glDepthRange(hiz_green_z, hiz_green_z);
piglit_draw_rect(0 * width_3, 0 * width_3, /* x, y */
2 * width_3, 2 * height_3); /* width, height */
glColor4fv(hiz_blue);
glDepthRange(hiz_blue_z, hiz_blue_z);
piglit_draw_rect(1 * width_3, 1 * height_3, /* x, y */
2 * width_3, 2 * height_3); /* width, height */
glClearDepth(1.0);
glDepthRange(0, 1);
if (!hiz_probe_color_buffer(expect_color))
return false;
return hiz_probe_depth_buffer(expect_depth);
}
bool
hiz_run_test_depth_read_fbo(const struct hiz_fbo_options *fbo_options)
{
bool pass = true;
GLuint fbo = 0;
piglit_require_extension("GL_ARB_framebuffer_object");
/* Create and bind FBO. */
fbo = hiz_make_fbo(fbo_options);
assert(fbo != 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
pass = hiz_run_test_depth_read_common();
if (!piglit_automatic) {
/* Blit the FBO to the window FB so we can see the results. */
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, piglit_width, piglit_height,
0, 0, piglit_width, piglit_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
piglit_present_results();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
}
hiz_delete_fbo(fbo);
return pass;
}
bool
hiz_run_test_depth_read_window()
{
bool pass = hiz_run_test_depth_read_common();
if (!piglit_automatic)
piglit_present_results();
return pass;
}
/** \} */
/* ------------------------------------------------------------------------ */
/**
* \name hiz_run_stencil_test utilties
*
* Utilities for testing stencil testing.
*
* \{
*/
/**
* Common functionality needed by hiz_run_test_stencil_test_fbo() and
* hiz_run_test_stencil_test_window().
*/
static bool
hiz_run_test_stencil_test_common()
{
static const float *expected_colors[9] = {
hiz_grey, hiz_blue, hiz_grey,
hiz_green, hiz_blue, hiz_grey,
hiz_green, hiz_green, hiz_grey,
};
const float dx = piglit_width / 3.0;
const float dy = piglit_height / 3.0;
/* Set up depth state. */
glDisable(GL_DEPTH_TEST);
glClearDepth(hiz_clear_z);
/* Set up stencil state. */
glEnable(GL_STENCIL_TEST);
glClearStencil(3); /* 3 is a good canary. */
glStencilFunc(GL_LESS, 3, ~0);
glStencilOp(GL_INCR, GL_INCR, GL_INCR);
glClearColor(hiz_grey[0], hiz_grey[1], hiz_grey[2], hiz_grey[3]);
glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT);
glViewport(0, 0, piglit_width, piglit_height);
piglit_ortho_projection(piglit_width, piglit_height, false);
/* Draw rect 1. */
glColor4fv(hiz_grey);
piglit_draw_rect(0 * dx, 0 * dy, /* x, y */
2 * dx, 3 * dy); /* w, h */
/* Draw rect 2. */
glColor4fv(hiz_green);
piglit_draw_rect(0 * dx, 0 * dy, /* x, y */
2 * dx, 2 * dy); /* w, h */
/* Draw rect 3. */
glColor4fv(hiz_blue);
piglit_draw_rect(1 * dx, 1 * dy, /* x, y */
2 * dx, 2 * dy); /* w, h */
if (!piglit_check_gl_error(0))
return false;
return hiz_probe_color_buffer(expected_colors);
}
bool
hiz_run_test_stencil_test_fbo(const struct hiz_fbo_options *fbo_options)
{
bool pass = true;
GLuint fbo = 0;
piglit_require_extension("GL_ARB_framebuffer_object");
/* Create and bind FBO. */
fbo = hiz_make_fbo(fbo_options);
assert(fbo != 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
pass = hiz_run_test_stencil_test_common();
if (!piglit_automatic) {
/* Blit the FBO to the window FB so we can see the results. */
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, piglit_width, piglit_height,
0, 0, piglit_width, piglit_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
piglit_present_results();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
}
hiz_delete_fbo(fbo);
return pass;
}
bool
hiz_run_test_stencil_test_window()
{
bool pass = hiz_run_test_stencil_test_common();
if (!piglit_automatic)
piglit_present_results();
return pass;
}
/** \} */
/* ------------------------------------------------------------------------ */
/**
* \name hiz_run_stencil_read utilties
*
* Utilities for testing the reading of the stencil buffer.
*
* \{
*/
/**
* Common functionality needed by hiz_run_test_stencil_read_fbo() and
* hiz_run_test_stencil_read_window().
*/
static bool
hiz_run_test_stencil_read_common()
{
static const float *expected_colors[9] = {
hiz_grey, hiz_blue, hiz_grey,
hiz_green, hiz_blue, hiz_grey,
hiz_green, hiz_green, hiz_grey,
};
static const unsigned expected_stencil[9] = {
4, 5, 4,
5, 6, 4,
5, 5, 3,
};
const float dx = piglit_width / 3.0;
const float dy = piglit_height / 3.0;
/* Set up depth state. */
glDisable(GL_DEPTH_TEST);
glClearDepth(hiz_clear_z);
/* Set up stencil state. */
glEnable(GL_STENCIL_TEST);
glClearStencil(3); /* 3 is a good canary. */
glStencilFunc(GL_LESS, 3, ~0);
glStencilOp(GL_INCR, GL_INCR, GL_INCR);
glClearColor(hiz_grey[0], hiz_grey[1], hiz_grey[2], hiz_grey[3]);
glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT);
glViewport(0, 0, piglit_width, piglit_height);
piglit_ortho_projection(piglit_width, piglit_height, false);
/* Draw rect 1. */
glColor4fv(hiz_grey);
piglit_draw_rect(0 * dx, 0 * dy, /* x, y */
2 * dx, 3 * dy); /* w, h */
/* Draw rect 2. */
glColor4fv(hiz_green);
piglit_draw_rect(0 * dx, 0 * dy, /* x, y */
2 * dx, 2 * dy); /* w, h */
/* Draw rect 3. */
glColor4fv(hiz_blue);
piglit_draw_rect(1 * dx, 1 * dy, /* x, y */
2 * dx, 2 * dy); /* w, h */
if (!piglit_check_gl_error(0))
return false;
if (!hiz_probe_color_buffer(expected_colors))
return false;
return hiz_probe_stencil_buffer(expected_stencil);
}
bool
hiz_run_test_stencil_read_fbo(const struct hiz_fbo_options *fbo_options)
{
bool pass = true;
GLuint fbo = 0;
piglit_require_extension("GL_ARB_framebuffer_object");
/* Create and bind FBO. */
fbo = hiz_make_fbo(fbo_options);
assert(fbo != 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
pass = hiz_run_test_stencil_read_common();
if (!piglit_automatic) {
/* Blit the FBO to the window FB so we can see the results. */
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, piglit_width, piglit_height,
0, 0, piglit_width, piglit_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
piglit_present_results();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
}
hiz_delete_fbo(fbo);
return pass;
}
bool
hiz_run_test_stencil_read_window()
{
bool pass = hiz_run_test_stencil_read_common();
if (!piglit_automatic)
piglit_present_results();
return pass;
}
/** \} */
bool
hiz_run_test_depth_stencil_test_fbo(const struct hiz_fbo_options *fbo_options)
{
bool pass = true;
GLuint fbo = 0;
bool has_depth_buffer = fbo_options->depth_format
|| fbo_options->depth_stencil_format;
bool has_stencil_buffer = fbo_options->stencil_format
|| fbo_options->depth_stencil_format;
const float dx = piglit_width / 3.0;
const float dy = piglit_height / 3.0;
static const float **expected_colors = NULL;
static const float *expected_colors_d1s0[9] = {
hiz_grey, hiz_blue, hiz_blue,
hiz_green, hiz_green, hiz_blue,
hiz_green, hiz_green, hiz_grey,
};
static const float *expected_colors_d0s1[9] = {
hiz_grey, hiz_blue, hiz_grey,
hiz_green, hiz_blue, hiz_grey,
hiz_green, hiz_green, hiz_grey,
};
static const float *expected_colors_d1s1[9] = {
hiz_grey, hiz_blue, hiz_grey,
hiz_green, hiz_green, hiz_grey,
hiz_green, hiz_green, hiz_grey,
};
if (has_depth_buffer && !has_stencil_buffer)
expected_colors = expected_colors_d1s0;
else if (!has_depth_buffer && has_stencil_buffer)
expected_colors = expected_colors_d0s1;
else if (has_depth_buffer && has_stencil_buffer)
expected_colors = expected_colors_d1s1;
piglit_require_extension("GL_ARB_framebuffer_object");
/* Create and bind FBO. */
fbo = hiz_make_fbo(fbo_options);
assert(fbo != 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
/* Set up depth state. */
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glClearDepth(hiz_clear_z);
/* Set up stencil state. The test for 3 < stencil with the
* buffer cleared to 3 means the first primitive drawn will be
* stenciled out.
*/
glEnable(GL_STENCIL_TEST);
glClearStencil(3); /* 3 is a good canary. */
glStencilFunc(GL_LESS, 3, ~0);
glStencilOp(GL_INCR, GL_INCR, GL_INCR);
glClearColor(hiz_grey[0], hiz_grey[1], hiz_grey[2], hiz_grey[3]);
glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT);
glViewport(0, 0, piglit_width, piglit_height);
piglit_ortho_projection(piglit_width, piglit_height, false);
/* Draw a rect 1 on left 2/3 of the screen with clear color,
* letting the next drawing there pass stencil.
*/
glColor4fv(hiz_grey);
glDepthRange(hiz_clear_z, hiz_clear_z);
piglit_draw_rect(0 * dx, 0 * dy, /* x, y */
2 * dx, 3 * dy); /* w, h */
/* Draw rect 2. This should pass with or without stencil. */
glColor4fv(hiz_green);
glDepthRange(hiz_green_z, hiz_green_z);
piglit_draw_rect(0 * dx, 0 * dy, /* x, y */
2 * dx, 2 * dy); /* w, h */
/* Draw rect 3. This should draw only the left half if stencil
* is present (due to rect 1 covering only that much), and
* should draw over rect 2 only if depth is not present.
*/
glColor4fv(hiz_blue);
glDepthRange(hiz_blue_z, hiz_blue_z);
piglit_draw_rect(1 * dx, 1 * dy, /* x, y */
2 * dx, 2 * dy); /* w, h */
pass = piglit_check_gl_error(0);
pass = hiz_probe_color_buffer(expected_colors) && pass;
if (!piglit_automatic) {
/* Blit the FBO to the window FB so we can see the results. */
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, piglit_width, piglit_height,
0, 0, piglit_width, piglit_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
piglit_present_results();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
}
hiz_delete_fbo(fbo);
return pass;
}
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