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/**
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Test that GL_DEPTH_CLAMP_FAR_AMD and GL_DEPTH_CLAMP_NEAR_AMD is a
* valid state
*
* Table 6.9 (Transformation state) of OpenGL 4.1 Core added
* DEPTH_CLAMP_FAR_AMD and DEPTH_CLAMP_NEAR_AMD
*
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
PIGLIT_GL_TEST_CONFIG_END
static bool
check_all_enum_queries(GLenum e, const char *name, GLboolean expected)
{
GLint i;
GLfloat f;
GLboolean b;
GLdouble d;
if (glIsEnabled(e) != expected) {
fprintf(stderr, "%s was not enabled properly\n", name);
return false;
}
glGetIntegerv(e, &i);
if (i != (GLint) expected) {
fprintf(stderr, "%s: i expected to be 0, but returned %d\n",
name, i);
return false;
}
glGetFloatv(e, &f);
if (f != (GLfloat) expected) {
fprintf(stderr, "%s: f expected to be 0.0, but returned %f\n",
name, f);
return false;
}
glGetBooleanv(e, &b);
if (b != expected) {
fprintf(stderr, "%s: b expected to be 0, but returned %d\n",
name, (int)b);
return false;
}
glGetDoublev(e, &d);
if (d != (GLdouble) expected) {
fprintf(stderr, "%s: d expected to be 0.0, but returned %f\n",
name, d);
return false;
}
return true;
}
void
piglit_init(int argc, char **argv)
{
bool pass = true;
piglit_require_extension("GL_AMD_depth_clamp_separate");
piglit_require_extension("GL_ARB_depth_clamp");
/* Check the initial state */
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_FALSE) && pass;
glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_TRUE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_TRUE) && pass;
glEnable(GL_DEPTH_CLAMP_FAR_AMD);
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_TRUE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_TRUE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_TRUE) && pass;
glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_TRUE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_TRUE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_FALSE) && pass;
glDisable(GL_DEPTH_CLAMP_FAR_AMD);
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_FALSE) && pass;
/* The GL_AMD_depth_clamp_separate spec says:
*
* In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD,
* the token DEPTH_CLAMP may be used to simultaneously enable or
* disable depth clamping at both the near and far planes.
*/
glEnable(GL_DEPTH_CLAMP);
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_TRUE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_TRUE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_TRUE) && pass;
glDisable(GL_DEPTH_CLAMP);
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_FALSE) && pass;
glEnable(GL_DEPTH_CLAMP_FAR_AMD);
glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
glDisable(GL_DEPTH_CLAMP);
pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
"GL_DEPTH_CLAMP_FAR_AMD",
GL_FALSE) && pass;
pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
"GL_DEPTH_CLAMP_NEAR_AMD",
GL_FALSE) && pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
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