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/* [config]
* expect_result: pass
* glsl_version: 1.20
* require_extensions: GL_ARB_arrays_of_arrays
* [end config]
*
* From page 18 (page 24 of the PDF) of the GLSL 1.20 spec:
*
* "Member declarators can contain arrays. Such arrays must have a size
* specified, and the size must be an integral constant expression that's
* greater than zero (see Section 4.3.3 "Constant Expressions")."
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "All basic types and structures can be formed into arrays."
*/
#version 120
#extension GL_ARB_arrays_of_arrays: enable
struct s {
float x[3][2];
int y;
};
void main()
{
s a[2][4];
gl_Position = vec4(a.length() + a[0][0].x.length());
}
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