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// From section 7.1.1 (Compatibility Profile Built-In Language
// Variables) of the GLSL 4.10 spec:
//
// However, when a built-in interface block with an instance name
// is redeclared (e.g., gl_in), the instance name must be included
// in the redeclaration. It is an error to not include the
// built-in instance name or to change its name. For example,
//
// in gl_PerVertex {
// vec4 gl_ClipVertex;
// vec4 gl_FrontColor;
// } gl_in[]; // must be present and must be "gl_in[]"
//
// Note: although this text appears in a section referring to
// compatibility profile variables, it's clear from context that it's
// meant to apply to any redeclaration of gl_in, whether it is done in
// a compatibility or a core profile.
//
// This appears to be a clarification to the behaviour established for
// gl_PerVertex by GLSL 1.50, therefore we test it using GLSL version
// 1.50.
//
// In this test, we try redeclaraing the gl_PerVertex input as an
// array of arrays.
//
// [config]
// expect_result: fail
// glsl_version: 1.50
// require_extensions: GL_ARB_arrays_of_arrays
// check_link: false
// [end config]
#version 150
#extension GL_ARB_arrays_of_arrays: enable
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
in gl_PerVertex {
vec4 gl_Position;
} gl_in[3][6];
void main()
{
}
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