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/* [config]
* expect_result: pass
* glsl_version: 1.20
* require_extensions: GL_ARB_arrays_of_arrays GL_ARB_shading_language_420pack
* [end config]
*/
#version 120
#extension GL_ARB_arrays_of_arrays: enable
#extension GL_ARB_shading_language_420pack: enable
void main()
{
struct {
vec4[2] a[3], b;
} aggregate = {
{
{
{1.0, 2.0, 3.0, 4.0}, // a[0][0]
{5.0, 6.0, 7.0, 8.0} // a[0][1]
}, // a[0]
{
{1.0, 2.0, 3.0, 4.0}, // a[1][0]
{5.0, 6.0, 7.0, 8.0} // a[1][1]
}, // a[1]
{
{1.0, 2.0, 3.0, 4.0}, // a[2][0]
{5.0, 6.0, 7.0, 8.0} // a[2][1]
} // a[2]
}, // a
{
{ 1.0, 2.0, 3.0, 4.0 }, // b[0]
{ 1.0, 2.0, 3.0, 4.0 } // b[1]
}
};
gl_Position = aggregate.a[2][1];
}
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