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/* [config]
* expect_result: pass
* glsl_version: 1.20
* require_extensions: GL_ARB_arrays_of_arrays
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "It is legal to declare an array without a size and then later
* re-declare the same name as an array of the same type and specify a
* size."
*/
#version 120
#extension GL_ARB_arrays_of_arrays: enable
float a_function(float[3][3]);
void main()
{
float [][3] an_array;
an_array[0][2] = 0.0;
an_array[1][2] = 1.0;
an_array[2][2] = 2.0;
float [3][3] an_array;
gl_Position = vec4(a_function(an_array));
}
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