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/*
* Copyright (c) 2014 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file
* Tests GL_ARB_base_instance. This test also requires GL_ARB_draw_instanced
* and GL_ARB_instanced_arrays
*/
#include "piglit-util-gl.h"
#include "piglit-matrix.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
#ifdef PIGLIT_USE_OPENGL
config.supports_gl_core_version = 31;
#else
config.supports_gl_es_version = 30;
#endif
config.window_width = 400;
config.window_height = 400;
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
static const char *TestName = "arb_base_instance-drawarrays";
static GLint MVPUniform, PosUniform;
static GLint VertexAttrib, ColorAttrib;
static float modelview[16], projection[16], modelviewproj[16];
#define PRIMS 8
/* Ortho projection width, height */
#define W 10.0
#define H 10.0
/**
* Vertex position comes from Pos[instance]. Color comes from an
* instanced array.
*/
static const char *VertShaderText =
#ifdef PIGLIT_USE_OPENGL
"#version 130 \n"
"#extension GL_ARB_draw_instanced: enable \n"
#else
"#version 300 es\n"
"#define gl_InstanceIDARB gl_InstanceID\n"
#endif
"in vec4 Vertex, Color; \n"
"uniform vec2 Pos[8]; \n"
"uniform mat4 MVP; \n"
"out vec4 ColorVarying; \n"
"void main() \n"
"{ \n"
" vec4 p = Vertex; \n"
" vec2 pos = Pos[gl_InstanceIDARB]; \n"
" p.xy += pos; \n"
" gl_Position = MVP * p; \n"
" ColorVarying = Color; \n"
"} \n";
/* Simple color pass-through */
static const char *FragShaderText =
#ifdef PIGLIT_USE_OPENGL
"#version 130 \n"
#else
"#version 300 es \n"
"precision highp float;\n"
#endif
"in vec4 ColorVarying; \n"
"out vec4 FragColor; \n"
"void main() \n"
"{ \n"
" FragColor = ColorVarying; \n"
"} \n";
static GLuint VertShader, FragShader, Program;
/* Instance positions in uniform array */
static const GLfloat Positions[PRIMS][2] = {
{ -6, 6 },
{ -4, 4 },
{ -2, 2 },
{ 0, 0 },
{ 2, -2 },
{ 4, -4 },
{ 6, -6 },
{ 8, -8 }
};
/* Instance colors in vertex array */
static const GLfloat Colors[PRIMS][4] = {
{1, 0, 0, 1},
{0, 1, 0, 1},
{0, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 1},
{1, 0, 1, 1},
{1, 1, 1, 1},
{0.5, 0.5, 0.5, 1},
};
/** Convert object position to window position */
static void
objpos_to_winpos(const float obj[2], int win[2])
{
float winpos[4];
float objpos[4] = { obj[0], obj[1], 0.0, 1.0 };
piglit_project_to_window(winpos, objpos, modelview, projection,
0, 0, piglit_width, piglit_height);
win[0] = (int) winpos[0];
win[1] = (int) winpos[1];
}
static bool
test_instancing(GLuint divisor, GLuint baseInstance, GLuint vao)
{
GLuint verts_bo, colors_bo;
static const GLfloat verts[4][2] = {
{-1, -1}, {1, -1}, {1, 1}, {-1, 1}
};
const GLuint numPrims = PRIMS - baseInstance;
GLint i, pos[2];
glGenBuffers(1, &verts_bo);
glBindBuffer(GL_ARRAY_BUFFER, verts_bo);
glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
glVertexAttribPointer(VertexAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(VertexAttrib);
glGenBuffers(1, &colors_bo);
glBindBuffer(GL_ARRAY_BUFFER, colors_bo);
glBufferData(GL_ARRAY_BUFFER, sizeof(Colors), Colors, GL_STATIC_DRAW);
glVertexAttribPointer(ColorAttrib, 4, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(ColorAttrib);
/* advance color once every 'n' instances */
if (vao) {
glBindVertexArray(0);
glVertexArrayVertexAttribDivisorEXT(vao, ColorAttrib, divisor);
glBindVertexArray(vao);
} else {
glVertexAttribDivisorARB(ColorAttrib, divisor);
}
glViewport(0, 0, piglit_width, piglit_height);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(Program);
glDrawArraysInstancedBaseInstance(GL_TRIANGLE_FAN, 0, 4,
numPrims, baseInstance);
/* check rendering */
for (i = 0; i < numPrims; i++) {
GLuint elem = i / divisor + baseInstance;
/* compute probe location */
objpos_to_winpos(Positions[i], pos);
if (!piglit_probe_pixel_rgba(pos[0], pos[1], Colors[elem])) {
fprintf(stderr, "%s: instance %d failed to draw correctly\n",
TestName, i);
fprintf(stderr, "%s: color instance divisor = %u base = %u\n",
TestName, divisor, baseInstance);
piglit_present_results();
return false;
}
}
glDisableVertexAttribArray(VertexAttrib);
glDisableVertexAttribArray(ColorAttrib);
glDeleteBuffers(1, &verts_bo);
glDeleteBuffers(1, &colors_bo);
piglit_present_results();
return true;
}
enum piglit_result
piglit_display(void)
{
GLuint div, baseInst;
bool has_ext_dsa = piglit_is_extension_supported("GL_EXT_direct_state_access");
GLint vao;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
for (div = 1; div <= PRIMS; div++) {
for (baseInst = 0; baseInst < PRIMS -1; baseInst++) {
if (!test_instancing(div, baseInst, 0))
return PIGLIT_FAIL;
if (has_ext_dsa && !test_instancing(div, baseInst, vao))
return PIGLIT_FAIL;
}
}
return PIGLIT_PASS;
}
void
piglit_init(int argc, char **argv)
{
GLuint vao;
#ifdef PIGLIT_USE_OPENGL
piglit_require_extension("GL_ARB_draw_instanced");
piglit_require_extension("GL_ARB_instanced_arrays");
piglit_require_extension("GL_ARB_base_instance");
#else
piglit_require_extension("GL_EXT_base_instance");
#endif
VertShader = piglit_compile_shader_text(GL_VERTEX_SHADER,
VertShaderText);
assert(VertShader);
FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
FragShaderText);
assert(FragShader);
Program = piglit_link_simple_program(VertShader, FragShader);
glUseProgram(Program);
MVPUniform = glGetUniformLocation(Program, "MVP");
PosUniform = glGetUniformLocation(Program, "Pos");
VertexAttrib = glGetAttribLocation(Program, "Vertex");
ColorAttrib = glGetAttribLocation(Program, "Color");
glUniform2fv(PosUniform, PRIMS, (GLfloat *) Positions);
/* Setup coordinate transformation */
piglit_scale_matrix(modelview, 0.5, 0.5, 1.0);
piglit_ortho_matrix(projection, -0.5 * W, 0.5 * W,
-0.5 * H, 0.5 * H, -1.0, 1.0);
piglit_matrix_mul_matrix(modelviewproj, modelview, projection);
glUniformMatrix4fv(MVPUniform, 1, GL_FALSE, modelviewproj);
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
}
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