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/* [config]
* expect_result: pass
* glsl_version: 1.10
* require_extensions: GL_ARB_fragment_coord_conventions
* check_link: false
* [end config]
*/
/*
* Section 4.3.x.1 (Input Layout Qualifiers) of the
* ARB_fragment_coord_conventions spec says:
*
* "Fragment shaders can have an input layout only for redeclaring the
* built-in variable gl_FragCoord (see section 7.2). The layout qualifier
* identifiers for gl_FragCoord are
*
* <layout-qualifier-id>
* origin_upper_left
* pixel_center_integer"
*/
#version 110
#extension GL_ARB_fragment_coord_conventions : require
layout(origin_upper_left) in vec4 gl_FragCoord;
void main()
{
gl_FragColor = gl_FragCoord.xyzz;
}
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