File: layer-no-gs.shader_test

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piglit 0~git20200212-f4710c51b-1
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[require]
GLSL >= 1.50
GL_ARB_fragment_layer_viewport

#
# If the geometry stage makes no static assignment to gl_Layer,
# the fragment stage will read zero.
#
# This test covers the case where there is no GS present at all.
#

[vertex shader]
#version 150
in vec4 piglit_vertex;

void main()
{
	gl_Position = piglit_vertex;
}

[fragment shader]
#version 150
#extension GL_ARB_fragment_layer_viewport: require

void main()
{
	if (gl_Layer == 0)
		gl_FragColor = vec4(0,1,0,0);
	else
		gl_FragColor = vec4(1,0,0,0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0