File: viewport-vs-write-simple.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (48 lines) | stat: -rw-r--r-- 768 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
[require]
GLSL >= 1.40
GL_ARB_fragment_layer_viewport
GL_AMD_vertex_shader_viewport_index

[vertex shader]
#version 140
#extension GL_AMD_vertex_shader_viewport_index: enable
in vec4 piglit_vertex;
uniform int viewport;

void main()
{
	gl_Position = piglit_vertex;
	gl_ViewportIndex = viewport;
}

[fragment shader]
#version 140
#extension GL_ARB_fragment_layer_viewport: require

uniform int viewport;

void main()
{
	if (gl_ViewportIndex == viewport)
		gl_FragColor = vec4(0,1,0,0);
	else
		gl_FragColor = vec4(1,0,0,0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear

uniform int viewport 0
draw rect -1 -1 1 1

uniform int viewport 1
draw rect 0 -1 1 1

uniform int viewport 14
draw rect -1 0 1 1

uniform int viewport 15
draw rect 0 0 1 1

probe all rgb 0.0 1.0 0.0