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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** \file blit-scaled-linear.cpp
*
* This test verifies the accuracy of scaled blitting from a single sample
* buffer with GL_LINEAR filter.It compares the output from following
* rendering scenarios:
* 1. Scaled blit using a framebuffer with texture/renderbuffer attachment.
* 2. Scaled blit using glsl shader program.
*/
#include "piglit-test-pattern.h"
#include "piglit-fbo.h"
using namespace piglit_util_fbo;
using namespace piglit_util_test_pattern;
const int pattern_width = 258; const int pattern_height = 258;
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 20;
config.window_width = pattern_width * 2;
config.window_height = pattern_height;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
static TestPattern *test_pattern;
static unsigned prog, vao, vertex_buf;
const int srcX0 = 0, srcY0 = 0, dstX0 = 0, dstY0 = 0;
const int srcX1 = pattern_width / 2, srcY1 = pattern_height / 2;
static Fbo fbo_tex, fbo_rb;
void
compile_shader(void)
{
static const char *vert =
"#version 130\n"
"uniform mat4 proj;\n"
"in vec2 pos;\n"
"in vec2 texCoord;\n"
"out vec2 textureCoord;\n"
"void main()\n"
"{\n"
" gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
" textureCoord = texCoord;\n"
"}\n";
/* Bilinear filtering of samples using shader program */
static const char *frag =
"#version 130\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"in vec2 textureCoord;\n"
"uniform sampler2DRect tex2d;\n"
"uniform float xmax;\n"
"uniform float ymax;\n"
"out vec4 out_color;\n"
"void main()\n"
"{\n"
" vec2 f;\n"
" vec4 c0, c1, c2, c3;\n"
" vec2 tex_coord = textureCoord - vec2(0.5);\n"
"\n"
" tex_coord.xy = clamp(tex_coord.xy,\n"
" vec2(0.0),\n"
" vec2(xmax, ymax) - vec2(1.0));\n"
"\n"
" f = fract(tex_coord);\n"
"\n"
" tex_coord = tex_coord - f;\n"
"\n"
" c0 = texture2DRect(tex2d, tex_coord.xy + vec2(0, 0));\n"
" c1 = texture2DRect(tex2d, tex_coord.xy + vec2(1, 0));\n"
" c2 = texture2DRect(tex2d, tex_coord.xy + vec2(0, 1));\n"
" c3 = texture2DRect(tex2d, tex_coord.xy + vec2(1, 1));\n"
"\n"
" vec4 color_x1 = mix(c0, c1, f.x);\n"
" vec4 color_x2 = mix(c2, c3, f.x);\n"
"\n"
" out_color = mix(color_x1, color_x2, f.y);\n"
"}\n";
/* Compile program */
prog = glCreateProgram();
GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
glAttachShader(prog, vs);
piglit_check_gl_error(GL_NO_ERROR);
GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
glAttachShader(prog, fs);
glBindAttribLocation(prog, 0, "pos");
glBindAttribLocation(prog, 1, "texCoord");
glLinkProgram(prog);
if (!piglit_link_check_status(prog)) {
piglit_report_result(PIGLIT_FAIL);
}
/* Set up vertex array object */
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
/* Set up vertex input buffer */
glGenBuffers(1, &vertex_buf);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 4*sizeof(float),
(void *) 0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_INT, GL_FALSE, 4*sizeof(float),
(void *) (2*sizeof(float)));
/* Set up element input buffer to tessellate a quad into
* triangles
*/
unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
GLuint element_buf;
glGenBuffers(1, &element_buf);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
GL_STATIC_DRAW);
}
void
blit_scaled_linear_glsl(const Fbo *src_fbo, GLint samples)
{
const float proj[4][4] = {
{ 1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 0, 1 }};
int vertex_data[4][4] = {
{ -1, -1, srcX0, srcY0 },
{ -1, 1, srcX0, srcY1 },
{ 1, 1, srcX1, srcY1 },
{ 1, -1, srcX1, srcY0 }};
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_RECTANGLE, src_fbo->color_tex[0]);
glUseProgram(prog);
glBindVertexArray(vao);
/* Set up uniforms */
glUseProgram(prog);
glUniform1i(glGetUniformLocation(prog, "tex2d"), 0);
glUniform1f(glGetUniformLocation(prog, "xmin"), 0);
glUniform1f(glGetUniformLocation(prog, "ymin"), 0);
glUniform1f(glGetUniformLocation(prog, "xmax"),
fbo_rb.config.width);
glUniform1f(glGetUniformLocation(prog, "ymax"),
fbo_rb.config.height);
glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1,
GL_TRUE, &proj[0][0]);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
GL_STREAM_DRAW);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
}
void
piglit_init(int argc, char **argv)
{
piglit_require_gl_version(21);
piglit_require_extension("GL_ARB_vertex_array_object");
piglit_require_GLSL_version(130);
/* Create two singlesample FBOs with same format and dimensions but
* different color attachment types.
*/
FboConfig Config(0, pattern_width / 2, pattern_height / 2);
fbo_rb.setup(Config);
Config.num_rb_attachments = 0;
Config.num_tex_attachments = 1;
fbo_tex.setup(Config);
test_pattern = new Triangles();
test_pattern->compile();
compile_shader();
if (!piglit_check_gl_error(GL_NO_ERROR)) {
piglit_report_result(PIGLIT_FAIL);
}
}
bool test_blit_scaled_linear(const Fbo& fbo_test)
{
GLfloat scale;
GLint samples;
bool pass = true, result = true;
/* Draw the test pattern into the framebuffer with texture
* attachment.
*/
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_tex.handle);
glViewport(0, 0, srcX1, srcY1);
glGetIntegerv(GL_SAMPLES, &samples);
glClear(GL_COLOR_BUFFER_BIT);
test_pattern->draw(TestPattern::no_projection);
if(fbo_test.config.num_tex_attachments == 0) {
/* Blit the framebuffer with texture attachment into the
* framebuffer with renderbuffer attachment.
*/
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_rb.handle);
glClear(GL_COLOR_BUFFER_BIT);
glBlitFramebuffer(0, 0,
fbo_tex.config.width,
fbo_tex.config.height,
0, 0,
fbo_rb.config.width,
fbo_rb.config.height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
for(scale = 0.1; scale < 2.5f; scale += 0.1) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glClear(GL_COLOR_BUFFER_BIT);
/* Do scaled blit of fbo_rb to left half of piglit_winsys_fbo
* with GL_LINEAR filter.
*/
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_test.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glClearColor(0.0, 1.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_SCISSOR_TEST);
glScissor(0, 0, pattern_width, pattern_height);
glBlitFramebuffer(srcX0, srcY0,
srcX1, srcY1,
dstX0, dstY0,
dstX0 + srcX1 * scale, dstY0 + srcY1 * scale,
GL_COLOR_BUFFER_BIT,
GL_LINEAR);
glDisable(GL_SCISSOR_TEST);
/* Use fbo with texture attachment to blit in to right half of
* piglit_winsys_fbo using a glsl shader program for linear
* filtering.
*/
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
glViewport(pattern_width + dstX0, dstY0, srcX1 * scale, srcY1 * scale);
blit_scaled_linear_glsl(&fbo_tex, samples);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo);
result = piglit_probe_rect_halves_equal_rgba(0, 0,
piglit_width,
piglit_height);
pass = result && pass;
piglit_present_results();
printf("Attachment = %12s, scale = %f, result = %s\n",
fbo_test.config.num_tex_attachments > 0 ?
"TEXTURE" :
"RENDERBUFFER",
scale, result ? "pass" : "fail");
}
return pass;
}
enum piglit_result
piglit_display()
{
bool pass = true;
printf("Left Image: Linear scaled blit using glBlitFramebuffer.\n"
"Right Image: Linear scaled blit using glsl.\n");
pass = test_blit_scaled_linear(fbo_tex)
&& pass;
pass = test_blit_scaled_linear(fbo_rb)
&& pass;
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
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