File: depth-stencil-blit.c

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (364 lines) | stat: -rw-r--r-- 9,436 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
/*
 * Copyright © 2016 Neha Bhende <bhenden@vmware.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 */

/** @file depth-stencil-blit.c
 *
 * Tests glBlitFramebuffer with different draw and read depth/stencil buffers.
 */

#include "piglit-util-gl.h"

#define BUF_SIZE 241

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 14;

	config.window_width = BUF_SIZE;
	config.window_height = BUF_SIZE;
	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE;
	config.khr_no_error_support = PIGLIT_NO_ERRORS;

PIGLIT_GL_TEST_CONFIG_END

GLuint mask;
GLint stencil_size;
GLenum ds_format = GL_NONE;
bool depth = false, stencil = false;

static const struct {
	GLenum iformat;
	const char *extension;
} formats[] = {
	{GL_DEPTH_COMPONENT16, NULL},
	{GL_DEPTH_COMPONENT24, NULL},
	{GL_DEPTH_COMPONENT32, NULL},
	{GL_DEPTH24_STENCIL8, "GL_EXT_packed_depth_stencil"},
	{GL_DEPTH_COMPONENT32F, "GL_ARB_depth_buffer_float"},
	{GL_DEPTH32F_STENCIL8, "GL_ARB_depth_buffer_float"},
	{GL_STENCIL_INDEX1,    NULL},
	{GL_STENCIL_INDEX4,    NULL},
	{GL_STENCIL_INDEX8,    NULL},
	{GL_STENCIL_INDEX16,   NULL},
};


static bool
is_depth_stencil_format(GLenum format)
{
	switch (format) {
	case GL_DEPTH32F_STENCIL8:
	case GL_DEPTH24_STENCIL8:
		return true;
	default:
		return false;
	}
}


/** check if stencil buffer contains expected pattern */
static bool
compare_stencil(void)
{
	bool pass = true;

	pass = piglit_probe_rect_stencil(0, 0, BUF_SIZE/2, BUF_SIZE/2, 0x3333 & mask) && pass;
	pass = piglit_probe_rect_stencil(0, BUF_SIZE/2, BUF_SIZE/2, BUF_SIZE/2, 0xfefe & mask) && pass;
	pass = piglit_probe_rect_stencil(BUF_SIZE/2, 0, BUF_SIZE/2, BUF_SIZE, 0xfefe & mask) && pass;

	return pass;
}


/** check if depth buffer contains expected pattern */
static bool
compare_depth(void)
{
	bool pass = true;

	pass = piglit_probe_rect_depth(0, 0, BUF_SIZE/2, BUF_SIZE/2, 0.25) && pass;
	pass = piglit_probe_rect_depth(0, BUF_SIZE/2, BUF_SIZE/2, BUF_SIZE/2, 0.0) && pass;
	pass = piglit_probe_rect_depth(BUF_SIZE/2, 0, BUF_SIZE/2, BUF_SIZE, 0.0) && pass;

	return pass;
}


static enum piglit_result
test_stencil_blit(GLuint src_fbo, GLuint dst_fbo)
{
	bool pass = true;

	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, src_fbo);

	/* Clear stencil to 0xfe. */
	glClearStencil(0xfefe & mask);
	glClear(GL_STENCIL_BUFFER_BIT);

	/* Initialize stencil. */
	glEnable(GL_STENCIL_TEST);
	glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);

	/* Set the upper-right corner to 0x3333 and copy the content to
	 * the lower-left one.
	 */
	glStencilFunc(GL_ALWAYS, 0x3333 & mask, ~0);
	piglit_draw_rect(0, 0, 1, 1);

	glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo);
	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo);

	/*dst_fbo's depth and stencil*/
	glClearStencil(0xfefe & mask);
	glClearDepth(0);
	glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

	if (!depth & stencil)
		glBlitFramebuffer(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE,
				  0, 0, BUF_SIZE/2, BUF_SIZE/2,
				  GL_STENCIL_BUFFER_BIT, GL_NEAREST);
	else
		glBlitFramebuffer(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE,
				  0, 0, BUF_SIZE/2, BUF_SIZE/2,
				  GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
				  GL_NEAREST);

	glDisable(GL_STENCIL_TEST);
	glBindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo);

	/* make sure the depth buffer was not effected */
	if (is_depth_stencil_format(ds_format) && !depth) {
		pass = piglit_probe_rect_depth(0, 0, BUF_SIZE, BUF_SIZE, 0)
			&& pass;
	}

	pass = compare_stencil() && pass;

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}


static enum piglit_result
test_depth_blit(GLuint src_fbo, GLuint dst_fbo)
{
	bool pass = true;

	glBindFramebuffer(GL_DRAW_FRAMEBUFFER,src_fbo);

	/* Clear depth buffer to 0.0. */
	glClearDepth(0);
	glClear(GL_DEPTH_BUFFER_BIT);

	/* set depth test state */
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_ALWAYS);

	/* Set the upper-right corner to 0x0 and copy the content to
	 * the lower-left one.
	 */
	piglit_draw_rect_z(-0.5, 0, 0, 1, 1);

	glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo);
	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo);

	/*clear dst_fbo's depth and stencil*/
	glClearDepth(0);
	glClearStencil(0xfefe & mask);
	glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

	if (depth & !stencil)
		glBlitFramebuffer(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE,
				  0, 0, BUF_SIZE/2, BUF_SIZE/2,
				  GL_DEPTH_BUFFER_BIT , GL_NEAREST);
	else
		// depth & stencil
		glBlitFramebuffer(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE,
				  0, 0, BUF_SIZE/2, BUF_SIZE/2,
				  GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
				  GL_NEAREST);

	glDisable(GL_DEPTH_TEST);
	glBindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo);

	/* make sure the stencil buffer was not effected */
	if (is_depth_stencil_format(ds_format) && !stencil) {
		pass = piglit_probe_rect_stencil(0, 0, BUF_SIZE, BUF_SIZE,
						 0xfefe & mask) && pass;
	}

	pass = compare_depth() && pass;

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}


GLuint
create_fbo(void)
{
	GLuint fb, rb;
	GLenum status;

	/* Create the FBO. */
	glGenRenderbuffers(1, &rb);
	glBindRenderbuffer(GL_RENDERBUFFER, rb);
	glRenderbufferStorage(GL_RENDERBUFFER, ds_format, BUF_SIZE, BUF_SIZE);

	if (stencil || is_depth_stencil_format(ds_format)) {
		glGetRenderbufferParameteriv(GL_RENDERBUFFER,
					     GL_RENDERBUFFER_STENCIL_SIZE,
					     &stencil_size);
		mask = (1 << stencil_size) - 1;
	}

	glBindRenderbuffer(GL_RENDERBUFFER, 0);

	glGenFramebuffers(1, &fb);
	glBindFramebuffer(GL_FRAMEBUFFER, fb);

	if (depth || is_depth_stencil_format(ds_format))
		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
					  GL_RENDERBUFFER, rb);
	if (stencil || is_depth_stencil_format(ds_format))
		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
					  GL_RENDERBUFFER, rb);

	glViewport(0, 0, BUF_SIZE, BUF_SIZE);
	status = glCheckFramebufferStatus(GL_FRAMEBUFFER);

	if (status != GL_FRAMEBUFFER_COMPLETE) {
		printf("FBO incomplete status 0x%X\n", status);
		piglit_report_result(PIGLIT_SKIP);
	}

	return fb;
}


enum piglit_result
piglit_display(void)
{
	enum piglit_result res;
	GLuint src_fbo, dst_fbo;

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glClearColor(0, 0, 0, 0);
	glClear(GL_COLOR_BUFFER_BIT);

	src_fbo = create_fbo();
	dst_fbo = create_fbo();

	if (depth & !stencil)
		res = test_depth_blit(src_fbo, dst_fbo);
	else if (stencil & !depth)
		res = test_stencil_blit(src_fbo, dst_fbo);
	else {
		// depth & stencil
		res = test_depth_blit(src_fbo, dst_fbo);
		if (test_stencil_blit(src_fbo, dst_fbo) == PIGLIT_FAIL)
			res = PIGLIT_FAIL;
	}

	/* Cleanup. */
	glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
	glDeleteFramebuffers(1, &src_fbo);
	glDeleteFramebuffers(1, &dst_fbo);

	piglit_present_results();

	if (!piglit_check_gl_error(GL_NO_ERROR))
		res = PIGLIT_FAIL;
	return res;
}


void
print_usage(const char *piglit_test_name)
{
	printf("Not enough parameters or format is not supported by test.\n");
	printf("Usage: %s <format_type> <format> \n"
		"  where <format_type> : stencil/depth/depth_stencil \n"
		"  where <format> : \n"
		"     GL_DEPTH_COMPONENT16 \n"
		"     GL_DEPTH_COMPONENT24 \n"
		"     GL_DEPTH_COMPONENT32 \n"
		"     GL_DEPTH_COMPONENT32F \n"
		"     GL_STENCIL_INDEX1 \n"
		"     GL_STENCIL_INDEX4 \n"
		"     GL_STENCIL_INDEX8 \n"
		"     GL_STENCIL_INDEX16 \n"
		"     GL_DEPTH24_STENCIL8 \n"
		"     GL_DEPTH32F_STENCIL8 \n", piglit_test_name);
}


void
piglit_init(int argc, char **argv)
{
	bool skip = false;

	piglit_require_extension("GL_ARB_framebuffer_object");

	if (argc < 3) {
		print_usage(argv[0]);
		piglit_report_result(PIGLIT_SKIP);
	}

	if (!strcmp(argv[1], "stencil"))
		stencil = true;
	else if (!strcmp(argv[1], "depth"))
		depth = true;
	else if (!strcmp(argv[1], "depth_stencil")) {
		depth = true;
		stencil = true;
	}
	else
		skip = true;

	const GLenum arg = piglit_get_gl_enum_from_name(argv[2]);
	for (int i = 0; i < ARRAY_SIZE(formats); i++) {
		if (arg == formats[i].iformat) {

			if (formats[i].extension &&
			    !piglit_is_extension_supported(formats[i].extension))
				continue;

			ds_format = formats[i].iformat;
			printf("Testing %s.\n",
			       piglit_get_gl_enum_name(ds_format));
			break;
		}
	}

	if (ds_format == GL_NONE)
		skip = true;

	if (skip) {
		print_usage(argv[0]);
		piglit_report_result(PIGLIT_SKIP);
	}
}