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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Attach a GL_TEXTURE_2D to the GL_DEPTH_STENCIL_ATTACHMENT point with
* glFramebufferTexture2D(), then verify with
* glGetFramebufferAttachmentParameteriv() that all three of
* GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, and GL_DEPTH_STENCIL_ATTACHMENT
* point to the texture.
*/
#include <stdio.h>
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 200;
config.window_height = 200;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
bool
check_attachment(GLenum attach, GLint expect_name, GLenum expect_cube_map_face)
{
GLint actual_type;
GLint actual_name;
GLint actual_cube_map_face;
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
attach,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
&actual_type);
if (actual_type != GL_TEXTURE) {
fprintf(stderr,
"error: expected GL_TEXTURE for %s attachment type, but found %s\n",
piglit_get_gl_enum_name(attach),
piglit_get_gl_enum_name(actual_type));
/* Return now and don't query the attachment name, because
* that would generate a GL error.
*/
return false;
}
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
attach,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&actual_name);
if (actual_name != expect_name) {
fprintf(stderr,
"error: expected %d for %s attachment name, but found %d\n",
expect_name, piglit_get_gl_enum_name(attach), actual_name);
return false;
}
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
attach,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
&actual_cube_map_face);
if (actual_cube_map_face != expect_cube_map_face) {
fprintf(stderr,
"error: expected %s for %s attachment cube map face, but found %s\n",
piglit_get_gl_enum_name(expect_cube_map_face),
piglit_get_gl_enum_name(attach),
piglit_get_gl_enum_name(actual_cube_map_face));
return false;
}
return true;
}
enum piglit_result
piglit_display()
{
return PIGLIT_PASS;
}
void piglit_init(int argc, char **argv)
{
bool pass = true;
GLenum cube_map_face = GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
GLuint fb;
GLuint tex;
piglit_require_extension("GL_ARB_framebuffer_object");
piglit_require_extension("GL_ARB_depth_texture");
glGenTextures(1, &tex);
glGenFramebuffers(1, &fb);
glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glTexImage2D(cube_map_face,
0, /*level*/
GL_DEPTH_STENCIL,
200, 200, /*width, height*/
0, /*border*/
GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8,
NULL);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
cube_map_face,
tex,
0); /*level*/
pass = piglit_check_gl_error(0) && pass;
pass = check_attachment(GL_DEPTH_ATTACHMENT, tex, cube_map_face) && pass;
pass = check_attachment(GL_STENCIL_ATTACHMENT, tex, cube_map_face) && pass;
pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, tex, cube_map_face) && pass;
pass = piglit_check_gl_error(0) && pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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