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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file fast-clear-blend.c
*
* Enables GL_FRAMEBUFFER_SRGB, clears the buffer to a color and then
* blends it with a rectangle in another color before verifying the
* result. This is mainly to test fast clears on SKL in the i965
* driver because in that case fast clears can't be used with
* GL_FRAMEBUFFER_SRGB so it internally needs to resolve the color
* buffer.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 21;
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static const char
vertex_source[] =
"attribute vec4 piglit_vertex;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_Position = piglit_vertex;\n"
"}\n";
static const char
fragment_source[] =
"uniform vec4 color;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
static GLuint prog;
static GLuint fbo;
static GLint color_location;
static const float
clear_colors[][4] = {
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 1.0f, 0.0f, 0.0f, 1.0f },
{ 0.25f, 0.5f, 0.75f, 1.0f },
{ 0.75f, 0.5f, 0.25f, 0.0f },
{ 0.5f, 0.25f, 0.75f, 0.5f },
};
static bool
probe_srgb_color(int x, int y, int w, int h,
const GLfloat *color)
{
GLfloat srgb_color[4];
int i;
/* The value in the framebuffer is stored in SRGB space so we
* need to convert to that.
*/
for (i = 0; i < 3; i++)
srgb_color[i] = piglit_linear_to_srgb(color[i]);
srgb_color[3] = color[3];
return piglit_probe_rect_rgba(x, y, w, h, srgb_color);
}
static bool
test_color(bool srgb_before_clear,
const GLfloat *clear_color)
{
static const GLfloat rect_color[] = {
0.0f, 0.75f, 1.0f, 0.5f
};
GLfloat expected_color[4];
GLfloat fb_color;
bool pass = true;
int i;
printf("Clear to %f,%f,%f,%f - SRGB enabled %s clear\n",
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3],
srgb_before_clear ? "before" : "after");
if (srgb_before_clear)
glEnable(GL_FRAMEBUFFER_SRGB);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glClearColor(clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3]);
glClear(GL_COLOR_BUFFER_BIT);
if (!srgb_before_clear)
glEnable(GL_FRAMEBUFFER_SRGB);
glUseProgram(prog);
glUniform4fv(color_location, 1, rect_color);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* Blend a rectangle into the right-hand half of the framebuffer */
piglit_draw_rect(0.0f, -1.0f, 1.0f, 2.0f);
glDisable(GL_BLEND);
glDisable(GL_FRAMEBUFFER_SRGB);
/* Sanity check that the blend didn't affect the left-hand
* side of the framebuffer where the rectangle wasn't drawn.
*/
if (srgb_before_clear) {
pass = probe_srgb_color(0, 0,
piglit_width / 2, piglit_height,
clear_color) && pass;
} else {
pass = piglit_probe_rect_rgba(0, 0,
piglit_width / 2, piglit_height,
clear_color) && pass;
}
/* Calculate the expected blended color. The blending will be
* done in linear space so if GL_FRAMEBUFFER_SRGB was enabled
* before the clear then the SRGB conversions cancel out and
* don't affect the result. However if it wasn't enabled then
* the clear color will go through an SRGB→linear conversion
* before being used as one of the sources for the blend.
*/
for (i = 0; i < 4; i++) {
if (i >= 3 || srgb_before_clear)
fb_color = clear_color[i];
else
fb_color = piglit_srgb_to_linear(clear_color[i]);
expected_color[i] = (fb_color * (1.0f - rect_color[3]) +
rect_color[i] * rect_color[3]);
}
pass = probe_srgb_color(piglit_width / 2, 0,
piglit_width / 2, piglit_height,
expected_color) && pass;
/* Copy the test framebuffer into the winsys framebuffer so
* that something will be visible */
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, piglit_width, piglit_height,
0, 0, piglit_width, piglit_height,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
piglit_present_results();
return pass;
}
enum piglit_result
piglit_display()
{
bool pass = true;
int i;
for (i = 0; i < ARRAY_SIZE(clear_colors); i++) {
pass = test_color(false, /* srgb_before_clear */
clear_colors[i]) && pass;
pass = test_color(true, /* srgb_before_clear */
clear_colors[i]) && pass;
}
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
GLuint rb;
piglit_require_extension("GL_EXT_framebuffer_sRGB");
piglit_require_extension("GL_ARB_framebuffer_sRGB");
prog = piglit_build_simple_program(vertex_source, fragment_source);
color_location = glGetUniformLocation(prog, "color");
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glGenRenderbuffers(1, &rb);
glBindRenderbuffer(GL_RENDERBUFFER, rb);
glRenderbufferStorage(GL_RENDERBUFFER,
GL_SRGB8_ALPHA8,
piglit_width, piglit_height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
rb);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
GL_FRAMEBUFFER_COMPLETE) {
fprintf(stderr, "FBO incomplete\n");
piglit_report_result(PIGLIT_SKIP);
}
glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
}
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