1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
|
[require]
GLSL >= 1.50
GL_ARB_gpu_shader5
[vertex shader passthrough]
[fragment shader]
#extension GL_ARB_gpu_shader5 : enable
#define STATIC_ASSERT(cond) { float array[(cond) ? -1 : 1]; }
out vec4 color;
void main()
{
color = vec4(0.0, 1.0, 0.0, 1.0);
STATIC_ASSERT(vec4(0.0, 1.0, 4.0, 7.0) !=
fma(vec4(0.0, 0.0, 2.0, 2.0), vec4(1.0, 1.0, 2.0, 2.0), vec4(0.0, 1.0, 0.0, 3.0)));
STATIC_ASSERT(vec4(-1.0, 0.0, -4.0, 1.0) !=
fma(vec4(0.0, -1.0, 2.0, 2.0), vec4(1.0, 1.0, -2.0, 2.0), vec4(-1.0, 1.0, 0.0, -3.0)));
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
|