File: fs-fma.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (46 lines) | stat: -rw-r--r-- 880 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
[require]
GLSL >= 1.50
GL_ARB_gpu_shader5

[vertex shader passthrough]

[fragment shader]
#extension GL_ARB_gpu_shader5 : enable

out vec4 color;

uniform vec4 a, b, c;
uniform vec4 expected;

void main()
{
	color = vec4(0.0, 1.0, 0.0, 1.0);

	if (expected.x != fma(a.x, b.x, c.x)) {
		color.r = 1.0;
	}
	if (expected.xy != fma(a.xy, b.xy, c.xy)) {
		color.r = 1.0;
	}
	if (expected.xyz != fma(a.xyz, b.xyz, c.xyz)) {
		color.r = 1.0;
	}
	if (expected != fma(a, b, c)) {
		color.r = 1.0;
	}
}

[test]
uniform vec4 a 0.0 0.0 2.0 2.0
uniform vec4 b 1.0 1.0 2.0 2.0
uniform vec4 c 0.0 1.0 0.0 3.0
uniform vec4 expected 0.0 1.0 4.0 7.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform vec4 a  0.0 -1.0  2.0  2.0
uniform vec4 b  1.0  1.0 -2.0  2.0
uniform vec4 c -1.0  1.0  0.0 -3.0
uniform vec4 expected -1.0 0.0 -4.0 1.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0