File: fs-interpolateAtOffset-block.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (66 lines) | stat: -rw-r--r-- 1,514 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
# From Section 8.13.2 (Interpolation Functions) of the GLSL 4.50 spec:
#
#   "For all of the interpolation functions, interpolant must be an input
#    variable or an element of an input variable declared as an array."
#
# From Section 4.3.9 (Interface Blocks) of the GLSL 4.50 spec:
#
#   "Input, output, uniform, and buffer variable declarations can be grouped
#    into named interface blocks to provide coarser granularity backing than
#    is achievable with individual declarations."
#
# So the members of an input interface block should still be considered as
# input variables and therefore acceptable as interpolants.

[require]
GLSL >= 1.50
GL_ARB_gpu_shader5

[vertex shader]
in vec4 piglit_vertex;

out VS2PS {
   vec3 a;
   vec2 b; /* second variable to test that varying packing doesn't break anything */
} vs2ps;

void main()
{
   gl_Position = piglit_vertex;

   vs2ps.a = piglit_vertex.xyz;
   vs2ps.b = vec2(0.0, 1.0);
}

[fragment shader]
#extension GL_ARB_gpu_shader5 : enable

in VS2PS {
   vec3 a;
   vec2 b;
} vs2ps;

uniform vec2 u_offset;

out vec4 color;

void main()
{
   /* u_offset is always 0, so these should be the same. */
   vec3 delta = vs2ps.a - interpolateAtOffset(vs2ps.a, u_offset);

   if (delta != vec3(0.0)) {
      color = vec4(1.0, delta.x + 0.5, delta.y + 0.5, delta.z + 0.5);
   } else {
      color = vec4(vs2ps.b.x, vs2ps.b.y, 0.0, 1.0);
   }
}

[test]
clear color 0.0 0.0 0.0 0.0
clear

uniform vec2 u_offset 0 0

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0