File: fs-interpolateAtSample-array-of-array.shader_test

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piglit 0~git20200212-f4710c51b-1
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[require]
GLSL >= 1.50
GL_ARB_gpu_shader5
GL_ARB_arrays_of_arrays

[vertex shader]
#extension GL_ARB_arrays_of_arrays : enable

in vec4 piglit_vertex;

out vec3 a[2][2];

void main()
{
   gl_Position = piglit_vertex;

   a[0][0] = piglit_vertex.xyz;
   a[0][1] = piglit_vertex.zxy;
   a[1][0] = piglit_vertex.xzy;
   a[1][1] = piglit_vertex.zyx;
}

[fragment shader]
#extension GL_ARB_gpu_shader5 : enable
#extension GL_ARB_arrays_of_arrays : enable

in vec3 a[2][2];

uniform int u_idx;

out vec4 color;

void main()
{
   /* There is no multi-sampling, so these should be the same. */
   vec3 delta = a[u_idx / 2][u_idx % 2] - interpolateAtSample(a[u_idx / 2][u_idx % 2], 0);

   if (delta != vec3(0.0)) {
      color = vec4(1.0, delta.x + 0.5, delta.y + 0.5, delta.z + 0.5);
   } else {
      color = vec4(0.0, 1.0, 0.0, 1.0);
   }
}

[test]
clear color 0.0 0.0 0.0 0.0
clear

uniform int u_idx 0

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

clear color 0.0 0.0 0.0 0.0
clear

uniform int u_idx 1

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

clear color 0.0 0.0 0.0 0.0
clear

uniform int u_idx 2

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

clear color 0.0 0.0 0.0 0.0
clear

uniform int u_idx 3

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0