File: fs-umulExtended-only-lsb.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (37 lines) | stat: -rw-r--r-- 705 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
[require]
GLSL >= 1.50
GL_ARB_gpu_shader5

[vertex shader passthrough]

[fragment shader]
#extension GL_ARB_gpu_shader5 : enable

out vec4 frag_color;

uniform uvec4 x, y;
uniform uvec4 expected_lsb;

void main()
{
	frag_color = vec4(0.0, 1.0, 0.0, 1.0);

	uvec4 msb, lsb;
	umulExtended(x, y, msb, lsb);

	if (lsb != expected_lsb)
		frag_color.b = 1.0;
}

[test]
uniform uvec4 x 1 1 1 1
uniform uvec4 y 1 2 3 4
uniform uvec4 expected_lsb 1 2 3 4
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform uvec4 x 0x10000000 0x10000000 0xFFFFFFFF 0xFFFFFFFF
uniform uvec4 y 0x10 0x11 0x2 0xFFFFFFFF
uniform uvec4 expected_lsb 0 0x10000000 0xFFFFFFFE 0x1
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0