File: vs-usubBorrow.shader_test

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piglit 0~git20200212-f4710c51b-1
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[require]
GLSL >= 1.50
GL_ARB_gpu_shader5

[vertex shader]
#extension GL_ARB_gpu_shader5 : enable

in vec4 piglit_vertex;
out vec4 color;

uniform uvec4 x, y;
uniform uvec4 expected_diff, expected_borrow;

void main()
{
	gl_Position = piglit_vertex;

	color = vec4(0.0, 1.0, 0.0, 1.0);

	uvec4 borrow;
	uvec4 diff = usubBorrow(x, y, borrow);

	if (diff != expected_diff)
		color.r = 1.0;
	if (borrow != expected_borrow)
		color.b = 1.0;
}

[fragment shader]
in vec4 color;
out vec4 frag_color;

void main()
{
	frag_color = color;
}

[test]
uniform uvec4 x 1 2 3 4
uniform uvec4 y 0 1 2 3
uniform uvec4 expected_diff 1 1 1 1
uniform uvec4 expected_borrow 0 0 0 0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform uvec4 x 4 3 2 1
uniform uvec4 y 4 4 4 4
uniform uvec4 expected_diff 0 0xFFFFFFFF 0xFFFFFFFE 0xFFFFFFFD
uniform uvec4 expected_borrow 0 1 1 1
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform uvec4 x 0xFFFFFFFE 0xFFFFFFFF 0x80000000 0
uniform uvec4 y 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0
uniform uvec4 expected_diff 0xFFFFFFFF 0 0x80000001 0
uniform uvec4 expected_borrow 1 0 1 0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0