File: fs-two-arrays.shader_test

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# This test verifies that dynamically uniform indexing of UBO arrays
# in the fragment shader behaves correctly, with two separate arrays.

[require]
GLSL >= 1.50
GL_ARB_gpu_shader5

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader5: require

uniform r_values {
	float val;
} r_arr[5];

uniform g_values {
	float val;
} g_arr[5];

uniform int n;
uniform int m;

out vec4 color;

void main()
{
	color.x = r_arr[n].val;
	color.y = g_arr[m].val;
	color.z = 0.0;
	color.w = 0.0;
}

[test]
clear color 0.2 0.2 0.2 0.2
clear

ubo array index 0
uniform float r_values.val 0.0
uniform float g_values.val 1.0

ubo array index 1
uniform float r_values.val 0.2
uniform float g_values.val 0.8

ubo array index 2
uniform float r_values.val 0.4
uniform float g_values.val 0.6

ubo array index 3
uniform float r_values.val 0.6
uniform float g_values.val 0.4

ubo array index 4
uniform float r_values.val 0.8
uniform float g_values.val 0.2



uniform int m 0
uniform int n 0
draw rect -1 -1 0.4 0.4

relative probe rect rgb (0.0, 0.0, 0.2, 0.2) (0.0, 1.0, 0.0)

uniform int n 1
draw rect -0.6 -1 0.4 0.4

relative probe rect rgb (0.2, 0.0, 0.2, 0.2) (0.2, 1.0, 0.0)

uniform int n 2
draw rect -0.2 -1 0.4 0.4

relative probe rect rgb (0.4, 0.0, 0.2, 0.2) (0.4, 1.0, 0.0)

uniform int n 3
draw rect 0.2 -1 0.4 0.4

relative probe rect rgb (0.6, 0.0, 0.2, 0.2) (0.6, 1.0, 0.0)

uniform int n 4
draw rect 0.6 -1 0.4 0.4

relative probe rect rgb (0.8, 0.0, 0.2, 0.2) (0.8, 1.0, 0.0)




uniform int m 1
uniform int n 0
draw rect -1 -0.6 0.4 0.4

relative probe rect rgb (0.0, 0.2, 0.2, 0.2) (0.0, 0.8, 0.0)

uniform int n 1
draw rect -0.6 -0.6 0.4 0.4

relative probe rect rgb (0.2, 0.2, 0.2, 0.2) (0.2, 0.8, 0.0)

uniform int n 2
draw rect -0.2 -0.6 0.4 0.4

relative probe rect rgb (0.4, 0.2, 0.2, 0.2) (0.4, 0.8, 0.0)

uniform int n 3
draw rect 0.2 -0.6 0.4 0.4

relative probe rect rgb (0.6, 0.2, 0.2, 0.2) (0.6, 0.8, 0.0)

uniform int n 4
draw rect 0.6 -0.6 0.4 0.4

relative probe rect rgb (0.8, 0.2, 0.2, 0.2) (0.8, 0.8, 0.0)




uniform int m 2
uniform int n 0
draw rect -1 -0.2 0.4 0.4

relative probe rect rgb (0.0, 0.4, 0.2, 0.2) (0.0, 0.6, 0.0)

uniform int n 1
draw rect -0.6 -0.2 0.4 0.4

relative probe rect rgb (0.2, 0.4, 0.2, 0.2) (0.2, 0.6, 0.0)

uniform int n 2
draw rect -0.2 -0.2 0.4 0.4

relative probe rect rgb (0.4, 0.4, 0.2, 0.2) (0.4, 0.6, 0.0)

uniform int n 3
draw rect 0.2 -0.2 0.4 0.4

relative probe rect rgb (0.6, 0.4, 0.2, 0.2) (0.6, 0.6, 0.0)

uniform int n 4
draw rect 0.6 -0.2 0.4 0.4

relative probe rect rgb (0.8, 0.4, 0.2, 0.2) (0.8, 0.6, 0.0)



uniform int m 3
uniform int n 0
draw rect -1 0.2 0.4 0.4

relative probe rect rgb (0.0, 0.6, 0.2, 0.2) (0.0, 0.4, 0.0)

uniform int n 1
draw rect -0.6 0.2 0.4 0.4

relative probe rect rgb (0.2, 0.6, 0.2, 0.2) (0.2, 0.4, 0.0)

uniform int n 2
draw rect -0.2 0.2 0.4 0.4

relative probe rect rgb (0.4, 0.6, 0.2, 0.2) (0.4, 0.4, 0.0)

uniform int n 3
draw rect 0.2 0.2 0.4 0.4

relative probe rect rgb (0.6, 0.6, 0.2, 0.2) (0.6, 0.4, 0.0)

uniform int n 4
draw rect 0.6 0.2 0.4 0.4

relative probe rect rgb (0.8, 0.6, 0.2, 0.2) (0.8, 0.4, 0.0)



uniform int m 4
uniform int n 0
draw rect -1 0.6 0.4 0.4

relative probe rect rgb (0.0, 0.8, 0.2, 0.2) (0.0, 0.2, 0.0)

uniform int n 1
draw rect -0.6 0.6 0.4 0.4

relative probe rect rgb (0.2, 0.8, 0.2, 0.2) (0.2, 0.2, 0.0)

uniform int n 2
draw rect -0.2 0.6 0.4 0.4

relative probe rect rgb (0.4, 0.8, 0.2, 0.2) (0.4, 0.2, 0.0)

uniform int n 3
draw rect 0.2 0.6 0.4 0.4

relative probe rect rgb (0.6, 0.8, 0.2, 0.2) (0.6, 0.2, 0.0)

uniform int n 4
draw rect 0.6 0.6 0.4 0.4

relative probe rect rgb (0.8, 0.8, 0.2, 0.2) (0.8, 0.2, 0.0)