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# This test verifies that dynamically uniform indexing of UBO arrays
# in the fragment shader behaves correctly, with two separate arrays.
[require]
GLSL >= 1.50
GL_ARB_gpu_shader5
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_gpu_shader5: require
uniform r_values {
float val;
} r_arr[5];
uniform g_values {
float val;
} g_arr[5];
uniform int n;
uniform int m;
out vec4 color;
void main()
{
color.x = r_arr[n].val;
color.y = g_arr[m].val;
color.z = 0.0;
color.w = 0.0;
}
[test]
clear color 0.2 0.2 0.2 0.2
clear
ubo array index 0
uniform float r_values.val 0.0
uniform float g_values.val 1.0
ubo array index 1
uniform float r_values.val 0.2
uniform float g_values.val 0.8
ubo array index 2
uniform float r_values.val 0.4
uniform float g_values.val 0.6
ubo array index 3
uniform float r_values.val 0.6
uniform float g_values.val 0.4
ubo array index 4
uniform float r_values.val 0.8
uniform float g_values.val 0.2
uniform int m 0
uniform int n 0
draw rect -1 -1 0.4 0.4
relative probe rect rgb (0.0, 0.0, 0.2, 0.2) (0.0, 1.0, 0.0)
uniform int n 1
draw rect -0.6 -1 0.4 0.4
relative probe rect rgb (0.2, 0.0, 0.2, 0.2) (0.2, 1.0, 0.0)
uniform int n 2
draw rect -0.2 -1 0.4 0.4
relative probe rect rgb (0.4, 0.0, 0.2, 0.2) (0.4, 1.0, 0.0)
uniform int n 3
draw rect 0.2 -1 0.4 0.4
relative probe rect rgb (0.6, 0.0, 0.2, 0.2) (0.6, 1.0, 0.0)
uniform int n 4
draw rect 0.6 -1 0.4 0.4
relative probe rect rgb (0.8, 0.0, 0.2, 0.2) (0.8, 1.0, 0.0)
uniform int m 1
uniform int n 0
draw rect -1 -0.6 0.4 0.4
relative probe rect rgb (0.0, 0.2, 0.2, 0.2) (0.0, 0.8, 0.0)
uniform int n 1
draw rect -0.6 -0.6 0.4 0.4
relative probe rect rgb (0.2, 0.2, 0.2, 0.2) (0.2, 0.8, 0.0)
uniform int n 2
draw rect -0.2 -0.6 0.4 0.4
relative probe rect rgb (0.4, 0.2, 0.2, 0.2) (0.4, 0.8, 0.0)
uniform int n 3
draw rect 0.2 -0.6 0.4 0.4
relative probe rect rgb (0.6, 0.2, 0.2, 0.2) (0.6, 0.8, 0.0)
uniform int n 4
draw rect 0.6 -0.6 0.4 0.4
relative probe rect rgb (0.8, 0.2, 0.2, 0.2) (0.8, 0.8, 0.0)
uniform int m 2
uniform int n 0
draw rect -1 -0.2 0.4 0.4
relative probe rect rgb (0.0, 0.4, 0.2, 0.2) (0.0, 0.6, 0.0)
uniform int n 1
draw rect -0.6 -0.2 0.4 0.4
relative probe rect rgb (0.2, 0.4, 0.2, 0.2) (0.2, 0.6, 0.0)
uniform int n 2
draw rect -0.2 -0.2 0.4 0.4
relative probe rect rgb (0.4, 0.4, 0.2, 0.2) (0.4, 0.6, 0.0)
uniform int n 3
draw rect 0.2 -0.2 0.4 0.4
relative probe rect rgb (0.6, 0.4, 0.2, 0.2) (0.6, 0.6, 0.0)
uniform int n 4
draw rect 0.6 -0.2 0.4 0.4
relative probe rect rgb (0.8, 0.4, 0.2, 0.2) (0.8, 0.6, 0.0)
uniform int m 3
uniform int n 0
draw rect -1 0.2 0.4 0.4
relative probe rect rgb (0.0, 0.6, 0.2, 0.2) (0.0, 0.4, 0.0)
uniform int n 1
draw rect -0.6 0.2 0.4 0.4
relative probe rect rgb (0.2, 0.6, 0.2, 0.2) (0.2, 0.4, 0.0)
uniform int n 2
draw rect -0.2 0.2 0.4 0.4
relative probe rect rgb (0.4, 0.6, 0.2, 0.2) (0.4, 0.4, 0.0)
uniform int n 3
draw rect 0.2 0.2 0.4 0.4
relative probe rect rgb (0.6, 0.6, 0.2, 0.2) (0.6, 0.4, 0.0)
uniform int n 4
draw rect 0.6 0.2 0.4 0.4
relative probe rect rgb (0.8, 0.6, 0.2, 0.2) (0.8, 0.4, 0.0)
uniform int m 4
uniform int n 0
draw rect -1 0.6 0.4 0.4
relative probe rect rgb (0.0, 0.8, 0.2, 0.2) (0.0, 0.2, 0.0)
uniform int n 1
draw rect -0.6 0.6 0.4 0.4
relative probe rect rgb (0.2, 0.8, 0.2, 0.2) (0.2, 0.2, 0.0)
uniform int n 2
draw rect -0.2 0.6 0.4 0.4
relative probe rect rgb (0.4, 0.8, 0.2, 0.2) (0.4, 0.2, 0.0)
uniform int n 3
draw rect 0.2 0.6 0.4 0.4
relative probe rect rgb (0.6, 0.8, 0.2, 0.2) (0.6, 0.2, 0.0)
uniform int n 4
draw rect 0.6 0.6 0.4 0.4
relative probe rect rgb (0.8, 0.8, 0.2, 0.2) (0.8, 0.2, 0.0)
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