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/*
* Copyright (c) 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file interpolateAtSample-dynamically-nonuniform.c
*
* Test ARB_gpu_shader5 interpolateAtSample builtin using dynamically
* non-uniform sample IDs.
*
* A 2x2 multisample floating-point framebuffer is created with four
* samples. The buffer is then filled with a single triangle four
* times, once with interpolation at each different sample location.
* The interpolation values are written into the framebuffer and read
* back so that it will know the sample location of each sample for
* each pixel. This process is then repeated but with each pixel
* specifying the sample IDs in a different order so that the sample
* ID will be dynamically non-uniform. The results are checked to
* ensure that the sample locations are the same as the previous
* render.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_core_version = 32;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
#define N_SAMPLES 4
#define FBO_WIDTH 2
#define FBO_HEIGHT 2
static const char
vertex_shader[] =
"#version 150\n"
"in vec2 piglit_vertex;\n"
"out vec2 pos;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_Position = vec4(piglit_vertex, 0.0, 1.0);\n"
" pos = piglit_vertex;\n"
"}\n";
static const char
fragment_shader_dynamically_uniform[] =
"#version 150\n"
"#extension GL_ARB_gpu_shader5 : require\n"
"in vec2 pos;\n"
"uniform int sample_id;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_FragColor.rg = interpolateAtSample(pos, sample_id);\n"
" gl_FragColor.ba = vec2(0.0, 1.0);\n"
"}\n";
static const char
fragment_shader_dynamically_non_uniform[] =
"#version 150\n"
"#extension GL_ARB_gpu_shader5 : require\n"
"in vec2 pos;\n"
"uniform int sample_id;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" int sid = sample_id ^ int(ceil(pos.x)) ^\n"
" (int(ceil(pos.y)) << 1);\n"
" gl_FragColor.rg = interpolateAtSample(pos, sid);\n"
" gl_FragColor.ba = vec2(0.0, 1.0);\n"
"}\n";
enum piglit_result
piglit_display(void)
{
/* not used */
return PIGLIT_FAIL;
}
static void
create_framebuffer(int sample_count,
GLuint *fbo,
GLuint *rb)
{
GLenum status;
glGenFramebuffers(1, fbo);
glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
glGenRenderbuffers(1, rb);
glBindRenderbuffer(GL_RENDERBUFFER, *rb);
if (sample_count > 1)
glRenderbufferStorageMultisample(GL_RENDERBUFFER,
sample_count, /* samples */
GL_RG32F,
FBO_WIDTH, FBO_HEIGHT);
else
glRenderbufferStorage(GL_RENDERBUFFER,
GL_RG32F,
FBO_WIDTH, FBO_HEIGHT);
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
*rb);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
fprintf(stderr, "Multisample FBO incomplete\n");
piglit_report_result(PIGLIT_SKIP);
}
}
static void
get_samples(bool dynamically_uniform,
GLuint ms_fbo,
GLuint ss_fbo,
GLfloat results[N_SAMPLES][FBO_WIDTH * FBO_HEIGHT * 2])
{
static const float verts[] = {
-1.0f, -1.0f,
8.0f, -1.0f,
-1.0f, 8.0f
};
const char *fragment_source;
GLuint vbo, vao;
GLuint prog;
GLuint shader_id_location;
int attr;
int i;
if (dynamically_uniform)
fragment_source = fragment_shader_dynamically_uniform;
else
fragment_source = fragment_shader_dynamically_non_uniform;
prog = piglit_build_simple_program(vertex_shader, fragment_source);
glUseProgram(prog);
shader_id_location = glGetUniformLocation(prog, "sample_id");
glViewport(0, 0, FBO_WIDTH, FBO_HEIGHT);
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof verts, verts, GL_STATIC_DRAW);
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
attr = glGetAttribLocation(prog, "piglit_vertex");
glEnableVertexAttribArray(attr);
glVertexAttribPointer(attr,
2, /* size */
GL_FLOAT,
GL_FALSE, /* normalized */
sizeof (GLfloat) * 2,
NULL /* pointer */);
for (i = 0; i < N_SAMPLES; i++) {
glUniform1i(shader_id_location, i);
glBindFramebuffer(GL_FRAMEBUFFER, ms_fbo);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ss_fbo);
glClear(GL_COLOR_BUFFER_BIT);
glBlitFramebuffer(0, 0, /* srcX/Y0 */
FBO_WIDTH, FBO_HEIGHT, /* srcX/Y1 */
0, 0, /* dstX/Y0 */
FBO_WIDTH, FBO_HEIGHT, /* dstX/Y1 */
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, ss_fbo);
glReadPixels(0, 0, /* x/y */
FBO_WIDTH, FBO_HEIGHT,
GL_RG, GL_FLOAT,
results[i]);
}
glDeleteBuffers(1, &vbo);
glDeleteVertexArrays(1, &vao);
glDeleteProgram(prog);
}
static void
print_coords(int x, int y,
const GLfloat *results)
{
printf(" %f,%f",
results[(x + y * FBO_WIDTH) * 2] + 1.0f - x,
results[(x + y * FBO_WIDTH) * 2 + 1] + 1.0f - y);
}
void
piglit_init(int argc, char**argv)
{
GLuint ms_fbo, ms_rb;
GLuint ss_fbo, ss_rb;
GLfloat du_results[N_SAMPLES][FBO_WIDTH * FBO_HEIGHT * 2];
GLfloat dnu_results[N_SAMPLES][FBO_WIDTH * FBO_HEIGHT * 2];
bool pass = true;
int x, y, i, j;
piglit_require_extension("GL_ARB_gpu_shader5");
piglit_require_GLSL_version(150);
create_framebuffer(N_SAMPLES,
&ms_fbo, &ms_rb);
create_framebuffer(1, /* sample_count */
&ss_fbo, &ss_rb);
get_samples(true, ms_fbo, ss_fbo, du_results);
get_samples(false, ms_fbo, ss_fbo, dnu_results);
glDeleteFramebuffers(1, &ms_fbo);
glDeleteRenderbuffers(1, &ms_rb);
glDeleteFramebuffers(1, &ss_fbo);
glDeleteRenderbuffers(1, &ss_rb);
for (y = 0; y < FBO_HEIGHT; y++) {
for (x = 0; x < FBO_WIDTH; x++) {
printf("Dynamically uniform coords at (%i,%i):",
x, y);
for (i = 0; i < N_SAMPLES; i++)
print_coords(x, y, du_results[i]);
fputc('\n', stdout);
printf("Dynamically non-uniform coords at (%i,%i):",
x, y);
for (i = 0; i < N_SAMPLES; i++) {
j = i ^ x ^ (y << 1);
print_coords(x, y, dnu_results[j]);
if (memcmp(&du_results[i]
[(y * FBO_WIDTH + x) * 2],
&dnu_results[j]
[(y * FBO_WIDTH + x) * 2],
sizeof (GLfloat) * 2))
pass = false;
}
fputc('\n', stdout);
}
}
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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