File: stream-different-zero-gs-fs.shader_test

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# ARB_gpu_shader5 spec says:
#   "The primitives emitted to all streams but stream zero are
#   discarded after transform feedback. Primitives emitted to
#   stream zero are passed to subsequent pipeline stages for clipping,
#   rasterization, and subsequent fragment processing."
#
# This test verifies that a link error occurs if an input FS variable
# has assigned a stream > 0 in the Geometry shader.

[require]
GLSL >= 1.50
GL_ARB_gpu_shader5

[vertex shader passthrough]

[geometry shader]

#extension GL_ARB_gpu_shader5 : enable

layout(points) in;
layout(points, max_vertices=3) out;

layout(stream=1) out vec4 var1;

void main()
{
	var1 = vec4 (0.0, 0.0, 0.0, 0.0);
	gl_Position = vec4(1.0, 1.0, 1.0, 1.0);
	EmitStreamVertex(0);
	EndStreamPrimitive(0);

	var1 = vec4 (0.0, 0.0, 0.0, 0.0);
	gl_Position = vec4(1.0, 1.0, 1.0, 1.0);
	EmitStreamVertex(1);
	EndStreamPrimitive(1);
}

[fragment shader]

in vec4 var1;

out vec4 color;

void main()
{
  color = var1;
}

[test]
link error