File: stream-invalid-prim-output.shader_test

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# ARB_gpu_shader5 spec says:
#   "Geometry shaders that emit vertices to multiple vertex streams are
#    currently limited to using only the "points" output primitive
#    type. A program will fail to link if it includes a geometry shader
#    that calls the EmitStreamVertex() built-in function and has any
#    other output primitive type parameter."
#
# This test verifies that a link error occurs if EmitStreamVertex()
# is called with a output primitive type different than "points" and
# stream value bigger than zero.

[require]
GLSL >= 1.50
GL_ARB_gpu_shader5

[vertex shader passthrough]

[geometry shader]

#extension GL_ARB_gpu_shader5 : enable

layout(points) in;
layout(triangle_strip, max_vertices=3) out;

layout (stream=1) out vec4 var1;

void main()
{
	var1 = vec4(0.0, 0.0, 0.0, 1.0);
	gl_Position = var1;
	EmitStreamVertex(1);

	var1 = vec4(0.0, 1.0, 0.0, 1.0);
	gl_Position = var1;
	EmitStreamVertex(1);

	var1 = vec4(1.0, 1.0, 0.0, 1.0);
	gl_Position = var1;
	EmitStreamVertex(1);

	EndStreamPrimitive(1);
}

[fragment shader]

out vec4 color;

void main()
{
  color = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
link error