File: fs-frexp-dvec4-variable-index.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (64 lines) | stat: -rw-r--r-- 1,506 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
[require]
GLSL >= 1.40
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#extension GL_ARB_gpu_shader_fp64 : enable

uniform dvec4 u_in[2];
uniform dvec4 u_mantissa[2];
uniform ivec4 u_exponent[2];
uniform int u_xor_mantissa;
uniform int u_xor_exponent;

out vec4 outcolor;

void main()
{
  outcolor = vec4(0, 1, 0, 1);

  ivec4 exponent[2];
  dvec4 mantissa[2];

  for (int i = 0; i < 2; ++i)
    mantissa[i ^ u_xor_mantissa] = frexp(u_in[i], exponent[i ^ u_xor_exponent]);

  for (int i = 0; i < 2; ++i) {
    for (int j = 0; j < 4; ++j) {
      if (mantissa[i][j] != u_mantissa[i][j] ||
          exponent[i][j] != u_exponent[i][j])
        outcolor = vec4(1.0, float(i * 4 + j) / 255,
                        float(exponent[i][j] + 127) / 255, float(mantissa[i][j]));
    }
  }
}

[test]
clear color 0 0 0 1
clear

uniform dvec4 u_in[0] 1 2 3 4
uniform dvec4 u_in[1] 5 6 7 8
uniform int u_xor_mantissa 0
uniform int u_xor_exponent 0
uniform dvec4 u_mantissa[0] 0.5 0.5 0.75 0.5
uniform dvec4 u_mantissa[1] 0.625 0.75 0.875 0.5
uniform ivec4 u_exponent[0] 1 2 2 3
uniform ivec4 u_exponent[1] 3 3 3 4

draw rect -1 -1 2 2
probe all rgba 0 1 0 1

uniform dvec4 u_in[0] 12 16 24 32
uniform dvec4 u_in[1] 40 64 80 128
uniform int u_xor_mantissa 0
uniform int u_xor_exponent 1
uniform dvec4 u_mantissa[0] 0.75 0.5 0.75 0.5
uniform dvec4 u_mantissa[1] 0.625 0.5 0.625 0.5
uniform ivec4 u_exponent[1] 4 5 5 6
uniform ivec4 u_exponent[0] 6 7 7 8

draw rect -1 -1 2 2
probe all rgba 0 1 0 1