File: glsl-double-const-expr-vector-extract.shader_test

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[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : enable
void main()
{
	const dvec4 a = dvec4(0.1, 0.0, 0.0, 1.0);
	const dvec4 b = dvec4(0.0, 0.0, 0.2, 1.0);
	const dvec4 c = dvec4(0.9, 1.0, 0.0, 1.0);
	const dmat4 dm = dmat4(a, b, c, c);
	gl_FragColor = vec4(dm[0][0], dm[1][2], dm[2][0], 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.1 0.2 0.9