File: glsl-double-conversion-constructor-02.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (22 lines) | stat: -rw-r--r-- 360 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
#
# Test that we can construct vec4 from dmat4 (1st column)
#
[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : enable
void main()
{
	double one = 1.0lf;
	dmat4 mat = dmat4(one);
	gl_FragColor = vec4(mat);
}

[test]
draw rect -1 -1 2 2
probe all rgba 1.0 0.0 0.0 0.0