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[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64
[vertex shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
in vec4 piglit_vertex;
out vec4 vscolor;
void main()
{
double d1 = 5.0LF;
double d2 = 5.0lf;
gl_Position = piglit_vertex;
vscolor = (d1 == d2)
? vec4(0.0, 0.0, 0.0, 0.0) : vec4(1.0, 0.0, 0.0, 0.0);
}
[fragment shader]
#version 150
in vec4 vscolor;
out vec4 color;
void main() {
color = vscolor;
}
[test]
clear color 0.0 0.0 1.0 0.0
clear
draw rect -1 -1 2 2
probe rgba 0 0 0.0 0.0 0.0 0.0
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