File: fs-function-inout-array.shader_test

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# Test inout double arrays passed to functions.

[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

out vec4 ocolor;

void multiply(inout double array[4])
{
	for (int i = 0; i < 4; ++i) {
		array[i] *= i;
	}
}

void main()
{
	double array[4];

	for (int i = 0; i < 4; ++i)
		array[i] = 1.0;

	multiply(array);

	for (int i = 0; i < 4; ++i) {
		if (array[i] != double(i)) {
			ocolor = vec4(1.0, float(i) / 255.0, array[i] / 255.0, 1.0);
			return;
		}
	}

	ocolor = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0