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# Test inout double arrays passed to functions.
[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
out vec4 ocolor;
void multiply(inout double array[4])
{
for (int i = 0; i < 4; ++i) {
array[i] *= i;
}
}
void main()
{
double array[4];
for (int i = 0; i < 4; ++i)
array[i] = 1.0;
multiply(array);
for (int i = 0; i < 4; ++i) {
if (array[i] != double(i)) {
ocolor = vec4(1.0, float(i) / 255.0, array[i] / 255.0, 1.0);
return;
}
}
ocolor = vec4(0.0, 1.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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