File: glsl-uniform-initializer-1.shader_test

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[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

uniform dvec4 color = dvec4(0.0lf, 1.0lf, 0.0lf, 0.0lf);
void main()
{
	gl_FragColor = vec4(color);
}

[test]
draw rect -1 -1 1 2
uniform dvec4 color 0.0 0.0 1.0 0.0
draw rect 0 -1 1 2
uniform dvec4 color 0.0 1.0 0.0 0.0
relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)