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[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
uniform dvec2[2] color = dvec2[2](dvec2(0.0lf, 1.0lf), dvec2(0.0lf, 0.0lf));
void main()
{
gl_FragColor = vec4(color[0], color[1]);
}
[test]
# green rectangle on the left side
draw rect -1 -1 1 2
uniform dvec2 color[0] 0.0 0.0
uniform dvec2 color[1] 1.0 0.0
# blue rectangle on the right side
draw rect 0 -1 1 2
relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
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