File: glsl-uniform-initializer-3.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (29 lines) | stat: -rw-r--r-- 587 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
struct S {
       double d;
       dvec4 v;
};

uniform S color = S(2.0lf, dvec4(0.0lf, 0.5lf, 0.0lf, 0.0lf));
void main()
{
	gl_FragColor = vec4(color.d * color.v);
}

[test]
draw rect -1 -1 1 2
uniform double color.d 3.0
uniform dvec4 color.v 0.0 0.0 0.34 0.0
draw rect 0 -1 1 2
uniform double color.d 2.0
uniform dvec4 color.v 0.0 0.5 0.0
relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)